It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 20, 2018, 12:58 PM
https://lesterbanks.com/2018/07/point-based-variat...
Bastian Schiffer Shows How to Add Point-Based Variation to SOP-Level Keyframe Animation in a Houdini CHOPs Network. Working through making tutorials around Channel Operations (Houdini CHOPs, Bastian J. Schiffer shows how to make a neat
July 18, 2018, 09:15 AM
https://lesterbanks.com/2018/07/modeling-cam-c4d-p...
AJ Haines Updates Modeling Cam for Cinema 4D. An all-new version of Cinema 4D’s Modeling Cam has hit the streets, and amazingly, it is still free. Modeling Cam lets you speed up your projection modeling
July 16, 2018, 10:35 AM
https://lesterbanks.com/2018/07/getting-started-cr...
Saul Espinosa Covers Working With the New Cryptomatte Feature Added to Redshift Renderer Recently. Cryptomatte has exploded since its inception, and rightfully so. Who doesn’t want a way to create ID mattes automatically? The matte
July 16, 2018, 10:34 AM
https://lesterbanks.com/2018/07/simple-flocking-sy...
Dave Bergin Creates a Paper Airplane Animation Using a Simple Flocking System in Cinema 4D. Cinema 4D really shines with instancing and the ease of use with its particles and dynamics systems. There are a
July 12, 2018, 01:17 PM
https://lesterbanks.com/2018/07/maxdepth-new-parti...
Timothy Hanson Covers Particle Advection in a New Course that Uses Houdini Pyro. Looking for some proper training that covers particle advection workflows? You should check out MaxDepth’s new premium training covering Particle Advection using
July 12, 2018, 09:51 AM
https://lesterbanks.com/2018/07/waveit-helps-block...
Brian Horgan’s New WaveIt Speeds Up Animating Things Like Tails and Capes by Adding a Wave Motion. Graphite 9’s Brian Horgan has released a new animation tool that aims at speeding up the process for
July 10, 2018, 12:07 PM
https://lesterbanks.com/2018/07/best-practices-rig...
Aleksey Voznesenski Provides an Overview of Best Practices for Rigging Characters in Cinema 4D. Ace5 Studios Aleksey Voznesenski often finds himself fixing rigs while working with Cinema 4D. Some of those rigs come from other
July 8, 2018, 09:02 AM
https://www.aotg.com/editor-lynne-willingham-ace-on-trusting-her-gut/
In 2007/2008 and 2008/2009, Lynne Willingham, ACE, won back to back Emmy and ACE Eddie awards for AMC’s critically acclaimed "Breaking Bad" Pilot episode and the "Breaking Bad" Season 2 finale, ‘ABQ”. Over her almost forty year career, she has cut numerous television series, mows, mini-serie...
July 7, 2018, 04:19 PM
https://lesterbanks.com/2018/07/pack-non-intersect...
Pedro Alpiarça Shows How to Make a Setup That can Pack Non-Intersecting Spheres Using pScale. Packing objects or having a system that ensure that object will touch but not intersect is an essential component to
July 3, 2018, 12:32 PM
https://lesterbanks.com/2018/07/create-basic-crowd...
John Paul Giancarlo Shows How to Set up Basic Crowds Using MASH. Maya’s motion graphics toolkit MASH has plenty of other uses in anything that requires animation. Few things are as versatile as a set
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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