It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
December 20, 2016, 03:56 PM
http://lesterbanks.com/2016/12/particles-overlappi...
Award winning animator, Richard Lico demonstrates an interesting concept in animation production — Creating overlapping actions on a character, using a dynamics simulation. Richard shows off the concept in action, showing how it can make The Post Animator Uses Particles for Overlapping Action in Characters originally appeared and published on %%BLOGLINK%,by lesterbanks
December 20, 2016, 03:53 PM
http://lesterbanks.com/2016/12/reate-custom-partic...
If you’ve ever watched a tutorial and thought to yourself “That was good, but I wish it had more Newtonian mechanics in it” Then you are in for a treat. Entagma’s Moritz Schwind shows how The Post reate Your Own Custom Particle System With VEX originally appeared and published on %%BLOGLINK%,by lesterbanks
December 20, 2016, 08:26 AM
https://greyscalegorilla.com/tutorials/36-best-cin...
Our goal here at Greyscalegorilla is to provide Motion Designers with the best C4D and animation tutorials and workflow plugins on the planet. But sometimes we put out SO MUCH STUFF, it can be hard to watch it all.
December 19, 2016, 06:37 AM
http://www.cgmeetup.net/home/maya-wall-break-tutor...
In this Autodesk Maya 2017 tutorial I show you how to break a wall using the bullet physics engine.