To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Technicolor Hires Sound Designer Scott Gershin to

March 4, 2016, 06:11 PM

http://www.studiodaily.com/2016/03/technicolor-hir...

Supervising Sound Editor Scott Gershin is the new director of sound editorial at Technicolor, where he will head a new department creating sound for video games, virtual reality, theme parks, installations, and other immersive experiences. Gershin's department will be based … more » The post Technicolor Hires Sound Designer Scott Gershin to Launch New Gaming/VR Department appeared first on Studio Daily.

PluralEyes 4.0: Direct Premiere Pro Sync, Red Gian

March 4, 2016, 06:10 PM

http://hdslrshooter.com/pluraleyes-4-0-direct-prem...

Red Giant recently announced the new PluralEyes v4.0 (offered as part of the new Shooter Suite v13.0), described as “the fastest, most accurate audio/video sync tool available”. The new update includes “the ability to sync with PluralEyes directly in Premiere Pro, without having to leave the host app, Smart Start capabilities, automatic drift correction, vertical track scaling, integration with Red Giant Offload, and more simplicity and automation than ever before.”

Scoring SyFy's 'Dominion' Season 2

March 4, 2016, 06:10 PM

http://soundandpicture.com/2016/03/scoring-syfys-d...

It’s no coincidence that Bill Brown dreamt the score that would later become Dominion’s Season 2 opening theme. The bold combination of thunderous pulsating electronic grit and swaying organic cello melodies form a perfect musical backdrop for a post-apocalyptic confrontation between humans and angels.

Week in Premiere 3/4/16

March 4, 2016, 02:24 PM

http://www.premierebro.com/weekinpr/week-in-premie...

Premiere Pro Week in Review: Wipster Announces New Premiere Pro Panel • How to Submit Premiere Pro Feature Requests • Smart Rendering in Premiere Pro • [TRICK] Edit 100X Faster in Premiere Pro

#premiere pro#tutorials#smart rendering#wipster#fayteq
SGO Mistika to Integrate AJA Hardware for 4K/8K/HF

March 4, 2016, 01:23 PM

http://www.studiodaily.com/2016/03/sgo-mistika-to-...

SGO said its Mistika color-grading and finishing system is now compatible with AJA's Kona and Corvid video capture and playback hardware. In conjunction with AJA's capture cards, the latest version of Mistika supports 4K stereo 3D output at up to … more » The post SGO Mistika to Integrate AJA Hardware for 4K/8K/HFR Workflow appeared first on Studio Daily.

Understanding Ornatrix Maya Groom Presets

March 4, 2016, 01:23 PM

http://lesterbanks.com/2016/03/understanding-ornat...

Grooms are a preset system for Ornatrix for Maya, offering quick access to reusable stacked assets. The Post Understanding Ornatrix Maya Groom Presets originally appeared and published on %%BLOGLINK%,by lesterbanks

HOW TO SUBMIT PREMIERE PRO FEATURE REQUESTS

March 4, 2016, 10:58 AM

http://www.premierebro.com/blog/how-to-submit-prem...

“The Adobe Premiere Pro CC team actively listens to customer feedback for ways to improve the editing experience. In this post, Premiere Bro highlights the key ways to submit Premiere Pro CC feature requests, as well as helpful tips for composing constructive feedback.” — Al Mooney, Senior Product Manager, Professional Video Editing Adobe Systems

#adobe#premiere pro#bugs#creative cloud#features
mHide Offers a Softimage-Like Hide for Maya

March 4, 2016, 10:46 AM

http://lesterbanks.com/2016/03/mhide-offers-softim...

mHide might offer a better hide objects and faces solution than Maya's internal methods. The Post mHide Offers a Softimage-Like Hide for Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

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