To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

VFX Oscar Noms Videos

February 27, 2016, 02:21 PM

http://oscar.go.com/news/nominations/visual-effect...

The Visual Effects nominations for the 2016 Oscars have been announced! - Update

COLDPLAY "Adventure Of A Lifetime": Making Of

February 27, 2016, 02:21 PM

http://www.artofvfx.com/coldplay-adventure-of-a-li...

Mathematic have released a making of about their nice CG work on “Adventure Of A Lifetime” for COLDPLAY...

Working With Volumetric Rendering With Octane in C

February 27, 2016, 08:15 AM

http://lesterbanks.com/2016/02/volumetric-renderin...

Broadcast Designer Ata Albehany shares his experiences and tips for working with volumetric rendering in Octane. The Post Working With Volumetric Rendering With Octane in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Post-Production Leaders Discuss the Latest Storyte

February 27, 2016, 08:15 AM

http://www.avidblogs.com/post-production-leaders-d...

The article Post-Production Leaders Discuss the Latest Storytelling Tools and Techniques at Broadcast Video Expo 2016 by Keri Middleton appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

The Hateful Eight – Fred Raskin, ACE

February 27, 2016, 08:14 AM

http://moviola.com/inside-hollywood/the-hateful-ei...

Listen in as Fred Raskin discusses the challenges of editing 70mm film, his technique, and what it's like to work with Quentin Tarantino. The post The Hateful Eight – Fred Raskin, ACE appeared first on Moviola.

The Ultimate Guide to Color Grading Surfaces

February 27, 2016, 08:14 AM

https://www.groundcontrolcolor.com/blog/the-ultima...

Chances are, if you've done more than a little color grading, the thought of investing in a color surface has probably crossed your mind. The idea of being able to "feel" your way around Resolve, Speedgrade, or your color app of choice is definitely tempting. Not to mention, you look super pro sitting down in front of a panel that looks like the dashboard to a spaceship.

League of Legends 2 FX Breakdown

February 27, 2016, 08:14 AM

http://www.cgmeetup.net/home/league-of-legends-2-f...

Matt Radford – A look at some of the FX work I did back on LOL 2 at Blur. This project was a weird one. It floated around the studio for a while as Riot was insanely picky on seemingly everything. Tons changed. You can see the explosion went in different directions. My personal choice was the fireball. Unfortunately Blur hadn’t really scheduled time to properly address all these notes with the other shows it had in house at the time.

Automata VFX Breakdown

February 27, 2016, 08:14 AM

http://www.cgmeetup.net/home/automata-vfx-breakdow...

Worldwide FX’s team completed more than 800 shots under the guidance of David Ramos – the Production VFX Supervisor. Our main areas of work included creating CG environments, CG set extensions, holograms, painting out puppeteers, some robot creatures work, etc.

Mixing In REAPER Vol 2 coming soon!

February 27, 2016, 08:14 AM

http://reaperblog.net/2016/02/mixing-in-reaper-vol...

Hey guys! I am about to launch Mixing In REAPER Vol 2. I’ve had a lot of requests for a follow up to MIRV1 and I’ve got a great song for it. You can read a bit more about it on the sales page, but you can’t buy it until March 1st, or maybe a little earlier if you’re on the email list.

'Hail, Caesar!': Modern Workflows Complement Class

February 27, 2016, 08:13 AM

http://www.creativeplanetnetwork.com/news/edit/hai...

Combine kidnapping, mystery, farce and a good measure of quirkiness and you’ve defined the quintessential Coen brothers script. Buttressed by a cast of Coen film alums, Hail, Caesar! is just such a film. Joel and Ethan Coen’s latest is set in the motion picture factory town of Hollywood in the early 1950s. Eddie Mannix (Josh Brolin) is a studio fixer tasked with finding Baird Whitlock (George Clooney), one of Capitol Pictures’ biggest moneymakers.

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