To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Getting Started With Joints & Skinning in Maya

February 10, 2016, 01:35 PM

http://lesterbanks.com/2016/02/getting-started-wit...

James Taylor offers a great guide for getting started with joints & skinning in Maya. The Post Getting Started With Joints & Skinning in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Tangent makes updates to Ripple panel, expects to

February 10, 2016, 01:35 PM

http://postperspective.com/tangent-makes-updates-t...

At IBC this past September, Tangent showed working prototypes of its Ripple panel — a new entry level offering designed for the occasional colorist, editor and student — and came away with a few suggestions that they incorporated into the final product. Ripple features three tracker balls that speed up primary grading. It is lightweight and offers a footprint small enough to sit beside your keyboard and mouse without getting in the way. Here are the recent changes that Tangent made to ...

Lunch with Heather Williams

February 10, 2016, 01:35 PM

http://www.philiphodgetts.com/2016/02/lunch-with-h...

Our latest Lunch guest is Heather Williams. Heather has been working with manufacturers for nearly 10 years helping to bring the best video production tools to market – meeting the important and evolving needs of today’s creative professionals. She began her career as part of the original team at G-Technology and helped grow the company […]

New Media Composer is Here—Subscribe Now and Get

February 10, 2016, 10:34 AM

http://www.avidblogs.com/new-media-composer-is-her...

The article New Media Composer is Here—Subscribe Now and Get Boris Continuum Transitions Unit Free by Wim Van den Broeck appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

Octane Render in Side Effects Houdini, Getting Sta

February 10, 2016, 10:34 AM

http://lesterbanks.com/2016/02/getting-started-wit...

Ben Watts shows how quick you can get up and running using Octane Render for Houdini. The Post Octane Render in Side Effects Houdini, Getting Started originally appeared and published on %%BLOGLINK%,by lesterbanks

Hey, sorry if this is a weird question, but do you

February 10, 2016, 10:33 AM

http://renderplease.com/post/139055795385

Unfortunately, I am not at all familiar with that realm of post. *sends out Bat signal* Anyone care...

Creating & Deforming Control Surfaces for a Charac

February 10, 2016, 10:33 AM

http://lesterbanks.com/2016/02/40108/

Watch this easy Method for Deforming Control Geometry on a Character in Maya. The Post Creating & Deforming Control Surfaces for a Character in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

ZERO VFX Delivers Knockout Visual Effects for Sout

February 10, 2016, 10:33 AM

https://www.productionhub.com/blog/post/zero-vfx-d...

Antoine Fuqua’s Southpaw tells the story of Jake Gyllenhaal's Billy 'The Great' Hope and his struggles not only inside the boxing ring, but also facing his inner demons to win custody back of his daughter. The film exudes both grit and glamour -from the lavish lifestyle of a pro fighter, to the hardships he faces in his personal life - and Fuqua wanted to convey absolute reality. Aside from the typical underdog fighter turns boxing champ story, Fuqua wanted to present boxing in its raw ...

How Final Cut Pro X helped five teams of filmmaker

February 10, 2016, 10:33 AM

http://www.fcp.co/final-cut-pro/articles/1772-how-...

Take five teams of filmmakers, give them iPhones to shoot on, Final Cut Pro X running on shared storage to edit with and 36 hours to complete a three minute film. Sam Mestman tells us about We Make Movies' latest community film project. 

Movies Nominated in All Technical Categories

February 10, 2016, 10:32 AM

http://www.hollywoodreporter.com/news/movies-nomin...

'Mad Max: Fury Road' and 'The Revenant' are only the fourth and fifth films ever to be simultaneously acknowledged in the seven areas — all of which have been swept by only one movie.

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