To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Landscape Camera Mapping in 3Ds Max

November 5, 2015, 12:28 PM

http://www.cgmeetup.net/home/landscape-camera-mapp...

Rich Fiore – Camera mapping a scene using the Per Pixel Map along with the World Space Modifier (WSM) so you can view the mapping on screen.

16 Animated Features Submitted for Oscar Considera

November 5, 2015, 12:28 PM

http://www.hollywoodreporter.com/behind-screen/16-...

Sixteen features have been submitted for consideration in the animated feature category for the 88th Academy Awards.

Water Simulation in 3DS Max

November 4, 2015, 05:54 AM

http://www.cgmeetup.net/home/water-simulation-in-3...

In this tutorial, we discuss one method of creating water simulation using only those tools native to 3DS Max. We will not cover the use of any 3rd party plugins. The tools discussed are the flex and point cache modifiers as well as particle flow and path constraint.

Optimize a Cinema 4D Rig

November 3, 2015, 02:05 PM

http://lesterbanks.com/2015/11/how-to-optimize-a-c...

Holger Biebrach shows how you can optimize a Cinema 4D Rig to get the best viewport performance.

Elephant walking, series of 4 drawings...

November 3, 2015, 02:04 PM

http://directedbychuckjones.tumblr.com/post/132483...

Post # 600. Elephant walking, series of 4 drawings by Chuck Jones, graphite on 12 field animation paper, circa late 1960s.

7 Tips For Drawing Realistic Humans

November 3, 2015, 10:32 AM

http://www.animatorisland.com/7-tips-for-drawing-r...

There are mistakes we repeat again and again while drawing characters with realistic proportions. Here are 7 pointers that will help you to stay on track – without actually knowing complicated anatomy facts.

How to sculpt fur in Maya

November 2, 2015, 10:23 AM

http://www.creativebloq.com/3d/how-sculpt-fur-maya...

In this example, I start by sculpting all of my geometry in ZBrush. I use UV Master for some quick UVs, and then generate my texture and normal maps.

Create Angry Birds Go in Cinema 4D pt1

November 1, 2015, 02:20 PM

http://cgi.tutsplus.com/tutorials/how-to-create-an...

In this, the first tutorial in the series, I'll show you how to model the Angry Birds character, Red.

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