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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Adobe Audition CC 2015.2 Release What's New

June 22, 2016, 10:04 AM

https://www.aotg.com/adobe-audition-cc-2015-2-release-whats-new/

A new Essential Sound panel, integration with Adobe Media Encoder and meeting some of the awesome #TeamAdobe - Durin Gleaves and Maxim Jago - during the New Media Europe 2016 weekend. There are more videos on the way soon that will deep dive into new features in the latest Adobe Audition CC.

Game Audio Hour 105

June 7, 2016, 05:18 AM

https://www.aotg.com/game-audio-hour-105/

A weekly podcast where we discuss all things game audio. From creative ideas to the latest techniques, project experiences to audio secrets. Here is where you'll find in-depth coverage and opinions related to game audio.

iZotope VocalSynth

June 1, 2016, 02:40 PM

https://www.aotg.com/izotope-vocalsynth/

Think outside the vox with the VocalSynth multi-effects plug-in. Those sounds you’ve heard and the sounds you hear in your head are within reach. Shape and manipulate your voice to create electronic vocal textures, robot sounds, computerized harmonies, vocoder and talkbox effects, and thick octaves or doubles.

Steven J. Stanek, Recording Engineer Pt II

May 29, 2016, 07:27 AM

https://www.aotg.com/steven-j-stanek-recording-engineer-pt-ii/

Steven speaks about his recording experience in Sacred Ground Studio, Los Angeles, CA. Sacred Ground was designed with a "live" end and a playback end for two channel. The design goal was a room that translates for both recording and playback under the same room acoustic. Hear about Steven's first recording experience in Sacred Ground.