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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Michael Kahn, ACE Discusses the Most Difficult Sce

June 2, 2015, 12:31 PM

http://manhattaneditworkshop.blogspot.com/2015/06/...

Manhattan Edit Workshop presents: Sight, Sound & Story - Michael Kahn, ACE on Raiders of the Lost Ark. From Sight, Sound & Story - June 14th, 2014. For more information on "Sight, Sound & Story" go to www.SightSoundandStory.com.

Game Audio Hour 064 - When We're Sixty-Four

June 2, 2015, 03:50 AM

https://www.aotg.com/game-audio-hour-064-when-were-sixty-four/

A weekly podcast where we discuss all things game audio. From creative ideas to the latest techniques, project experiences to audio secrets. Here is where you'll find in-depth coverage and opinions related to game audio.

FCPX in Under 5 Minutes: Punching up a Shot Using

June 2, 2015, 03:49 AM

https://www.aotg.com/fcpx-in-under-5-minutes-punching-up-a-shot-using/

This week Mark Spencer shows you how to give your shots more punch using the Color Board and the new mask tools in Final Cut Pro 10.2.

Christian Winters Discusses Keeping Things Objecti

June 1, 2015, 01:04 PM

http://manhattaneditworkshop.blogspot.com/2015/06/...

Manhattan Edit Workshop presents: Sight, Sound & Story - Christian Winters on "24/7: Pacquiao vs. Marquez 4." From Sight, Sound & Story - June 14th, 2014. For more information on "Sight, Sound & Story" go to www.SightSoundandStory.com.

Webinar Replay: Design a Motion Graphics Opener

June 1, 2015, 01:03 PM

https://www.aotg.com/webinar-replay-design-a-motion-graphics-opener/

Join Eran Stern of SternFX, popular After Effects trainer and motion graphics artist, as he takes Boris Continuum Complete After Effects and Premiere Pro users through a two-step process that is becoming more and more commonplace - creating a broadcast opener, then compositing that opener onto an iPad.

Exploring the Motion 5.2 Interface

June 1, 2015, 01:03 PM

https://www.aotg.com/exploring-the-motion-5-2-interface/

Apple Motion is a powerful tool for creating motion graphics. It is fast, flexible and very deep. Yet many editors have a lot of trouble understanding how it works. This webinar was focused on illustrating everything you need to know to successfully start using the program.

Understanding Blend Modes in Motion 5.2

June 1, 2015, 01:02 PM

https://www.aotg.com/understanding-blend-modes-in-motion-5-2/

Apple Motion is a powerful tool for creating motion graphics. It is fast, flexible and very deep. Yet many editors have a lot of trouble understanding how it works. This webinar was focused on illustrating everything you need to know to successfully start using the program.

Room Size & Volume

June 1, 2015, 09:23 AM

https://www.aotg.com/room-size-volume/

A room is a box of pressure. The size and volume of this box determines how much unwanted pressure issues we will have and thus, how much room treatment we will need. Here are some room volume guidelines to go by in choosing a proper room size.

Classic 8-Bit Video Game Effect

June 1, 2015, 09:23 AM

https://www.aotg.com/classic-8-bit-video-game-effect/

Inspired by this summer's action-packed "Pixels," Paul Ezzy creates an animated 8-bit Pac-Man from scratch using Boris Continuum Complete inside Adobe After Effects. Filters used BCC Particle Array, BCC Film Glow, and BCC Light Wrap.

RODELink Distance and Interference Tests

June 1, 2015, 04:58 AM

https://www.aotg.com/rodelink-distance-and-interference-tests/

One of my biggest concerns when I first heard about the RODELink wireless lavalier system was how well they would hold up in environments with a lot of poten...

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