September 2, 2016, 02:25 PM
http://lesterbanks.com/2016/09/build-wheel-rig-may...
Andrew Christophersen shows how you can create a wheel rig in Maya that will work on all axis, by using world vectors instead of using single axis circumference math. The Post Build a Wheel Rig in Maya the Proper Way Using World Vectors originally appeared and published on %%BLOGLINK%,by lesterbanks
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