FrostSoft ships PixelBerg 1.8 for Cinema 4D

January 15, 2016, 06:53 AM

http://www.cgchannel.com/2016/01/frostsoft-release...

A creature animation rendered by games artist Paolo Lamanna in PixelBerg. Version 1.8 makes the real-time PBR render engine compatible with Cinema 4D’s standard renderer, extending its use for final-quality output.

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