Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events
Gamasutra: Zack Quarles On Greater Accesssiblity T

September 26, 2017, 04:51 AM

http://designingsound.org/2017/09/gamasutra-zack-q...

Zack Quarles, Audio Director & Supervising Sound Designer at Microsoft, has written a comprehensive article on the methods & techniques used in the fighting game Killer Instinct, to achieve better accessibility for players without sight through audio. You can read the full story here.

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.