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How To Shape Smoke in Houdini With a Geometry Base

July 25, 2016, 09:29 AM

http://lesterbanks.com/2016/07/shape-simulations-h...

Stefan Sietzen shows how you can write custom force fields in Houdini using VEX, to control the shape of a smoke simulation. The Post How To Shape Smoke in Houdini With a Geometry Based Vector Field originally appeared and published on %%BLOGLINK%,by lesterbanks

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