Kicking the tires on the Final Cut Pro X 10.0.3

February 6, 2012, 10:09 AM

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As we all know by now Apple released their promised update to Final Cut Pro X that added multicam. It’s only been a week and there's already a lot of articles and tutorials about how this new feature works. I sat down with it some over the weekend to kick the tires and see how it performed. What follows are some thoughts, notes and observations as I was working with it.

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