To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

GameSoundCon 2016

July 21, 2016, 12:09 PM

http://www.gamesoundcon.com

GameSoundCon, the premier conference for video game music and sound design, has expanded its 2016 offer with a full day dedicated to Audio for Virtual Reality and another full day on academic and research topics. Sound designers of all levels will come together on Sept 27-28 in Los Angeles for two days packed with sessions, networking opportunities, and hands-on workshops focused on all aspects of game audio, including Virtual Reality in video games.

#sound design#virtual reality#video game audio#game music
Sound Design Tips for Film Editors

June 24, 2016, 04:14 AM

http://jonnyelwyn.co.uk/film-and-video-editing/sou...

Improve all of your creative projects by learning more about the art and technique of sound design. Get to grips with EQ, understand how to properly set up split audio stems and go deeper into the world of sound design and foley...

#audio#post production#sound design#film sound design#split audio
Find the Perfect Sound

June 25, 2015, 01:29 PM

https://www.aotg.com/find-the-perfect-sound/

A story is nothing without the right sounds. Watch and see how.

#humor#funny#sound#sound design#sound effects
CAPTAIN AMERICA: WINTER SOLDIER SOUNDSCAPE PANEL

April 2, 2014, 04:53 PM

https://www.aotg.com/captain-america-winter-soldier-soundscape-panel/

Behind the scenes picture of how the award-winning sound team on Captain America: The Winter Soldier created the soundscape for the Marvel's new blockbuster. Produced in partnership with MPSE. Speakers: Shannon Mills, supervising sound editor/sound designer; Dan Laurie, supervising sound editor; Bruce Markoe, SVP Feature PP, Marvel and Tom Kenny editor, Mix Magazine (moderator).

#soundtrack#sound design#captain america#sound editing#marvel#skywalker sound#soundscape
The Art And Craft of Sound Desig

October 28, 2013, 11:56 AM

http://jonnyelwyn.co.uk/film-and-video-editing/the...

If you're interested in learning more about the art and craft of film and animation sound design then check out this round up of interviews, tutorials and behind the scenes insights.

#sound design#film sound design#animation sound design
The Making of Gravity - BTS Round Up

October 18, 2013, 09:02 AM

http://jonnyelwyn.co.uk/podcast/the-making-of-grav...

For a comprehensive round up of all the best making of videos, interviews, photos and articles on the production, post, visual effects, sound design and score of Alfonso Cuaron's heartstopping Gravity - click through!

#behind the scenes#interviews#gravity#making of#sound design#visual effects breakdowns
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