June 3, 2014, 04:56 AM
http://designingsound.org/2014/06/the-story-in-sur...
I recently came across the Frictional Games blog and have spent the last few weeks trawling through it’s archive. It provides a wealth of informaiton on game design, and in particular discussions on the point of game narrative. One particular post, 4 Layers, a narrative design approach, written by Thomas Grip, Frictional’s creative director, raised the concept of the mental model, and the impact this can have, not only on game design, but also on a players experience of a game.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
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