Virtual Reality 2.0

May 23, 2016, 06:59 AM

http://www.cgw.com/Publications/CGW/2016/Volume-39...

Virtual and augmented reality are making quite a comeback. Indeed, VR made an impression in the 1990s, perhaps even in spite of its role in the creepy science-fiction/horror film Lawnmower Man. In the real world, however, VR applications were limited by the available computer power (or lack thereof) and became mainly the domain of those that could afford it: military, medical, automotive, and aerospace. Often the applications played out in CAVES, with users tethered to cumbersome devices.

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