To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Designing and Mixing the Sound of ‘Don’t Look Up’ – with Christopher Scarabosio

February 3, 2022, 03:21 AM

https://www.asoundeffect.com/dont-look-up-film-sou...

Go behind the sound of massive Netflix hit 'Don't Look Up' in this new A Sound Effect interview with multi-award winning supervising sound editor/sound designer/re-recording mixer Christopher Scarabosio. He talks about designing space scenes using NASA recordings as reference, creating massives crowds for concerts and rally events that had a limited number of on-screen extras, finding the best way to define distinct locations for quick-cut scenes, and so much more:

#post production#filmmaking#sound design#sound effects#film sound#audio post#don't look up
How Arcane’s Sonic Magic Is Made – with sound designers Eliot Connors & Brad Beaumont, and composer Alexander Temple

December 16, 2021, 06:03 AM

https://www.asoundeffect.com/arcane-sound/

Get the in-depth story behind the incredible sound of Netflix's phenomenal 'Arcane' in this exclusive A Sound Effect interview - told by sound designers Eliot Connors & Brad Beaumont, and composer Alexander Temple:

#music#sound design#sound designer#sound effects#composer#arcane
Handling the Sound of The Handmaid’s Tale:

May 21, 2021, 07:43 AM

https://www.asoundeffect.com/the-handmaids-tale-s4...

Want the story behind The Handmaid's Tale's excellent sound? Find out in this exclusive interview with supervising sound editor Jane Tattersall, dialogue supervisor David McCallum, and sound effects editor Brennan Mercer:

#sound design#sound effects#the handmaid's tale
Why Sound is Crucial in Stealth Video Games

March 17, 2021, 09:00 AM

https://www.asoundeffect.com/stealth-game-sound-de...

Greg Lester just released a great video on the importance of carefully-crafted sound design in stealth games, the psychology that influences the player, and the mechanics linked to sound in the genre...

#sound effects#video games
Behind 'The Queen's Gambit's satisfying sound

November 18, 2020, 08:59 AM

https://www.asoundeffect.com/the-queens-gambit-sou...

Go behind 'The Queen's Gambit's satisfying sound, the 'Cutting Room 2.0' approach & much more - with sound designer Wylie Stateman and re-recording mixer Eric Hoehn:

#sound design#sound effects#the queen's gambit
Shaping The Witcher’s Wild Sound

May 14, 2020, 07:25 AM

https://www.asoundeffect.com/the-witcher-series-so...

Want the story behind Netflix's hugely popular The Witcher series? Sound supervisors Matthew Collinge and Danny Sheehan cover everything from the sounds of magic, dragons and zombies, to dialogue, processing and Foley in this new interview:

#sound design#sound effects#film sound#the witcher
13 Sound Design Tips for More Cinematic Films

April 14, 2020, 06:01 AM

https://www.filmcrux.com/blog/sound-design

Just about every filmmaker knows by now that sound design can really make or break your films. It’s one of the defining characteristics separating captivating, cinematic work, from films that look amateurish and novice. With beautiful sound design, even the simplest shots can be heightened to new levels. That’s why we put together this list of 13 of our best sound design tips to help you make your films more cinematic.

#tutorial#sound design#sound effects#sfx#sound design tips#sound design tutorial
Behind The Dark Crystal: Age of Resistance's sound

September 18, 2019, 05:57 PM

https://www.asoundeffect.com/dark-crystal-age-of-r...

Take a sound design deep-dive with Tim Nielsen on the lush sound for 'The Dark Crystal: Age of Resistance' here - covering how they brought 100+ creatures to life with sound, the importance of Foley, timing, rhythm, challenges and inventive solutions, and some detailed creature sound design stories:

#sound design#sound effects#film sound#the dark crystal
Bringing Toy Story 4 to life with sound:

July 31, 2019, 11:12 AM

https://www.asoundeffect.com/toy-story-4-sound/

In this exclusive A Sound Effect interview, Skywalker Sound’s supervising sound editor Coya Elliott talks about bringing the new characters to life in Toy Story 4, refreshing the classic toys’ sounds, recording new material, and repurposing existing Disney film sounds for the hilarious end-credits scene:

#sound design#sound effects#film sound#audio post#toy story 4
Designing Chernobyl's disturbing, haunting sound:

June 6, 2019, 01:21 PM

https://www.asoundeffect.com/chernobyl-hbo-sound/

The sound in HBO's 'Chernobyl' - and the interplay between sound design and score - is outstanding, and it's a great pleasure to give you the story behind it in this exclusive A Sound Effect interview. Here, supervising sound editor Stefan Henrix and sound designer Joe Beal share how they made its eerily haunting soundscape, and the lengths they went to capture and design an authentic sound for the series:

#sound#sound design#sound effects#chernobyl#chernobyl sound design

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