June 29, 2014, 05:39 AM
Until recently, computer software animation developers had to manipulate characters by using their computer mouse to drag virtual limbs into poses one tedious, time-consuming key frame at a time. Now researchers at the Interactive Geometry Lab (IGL) at ETH Zurich have developed a whole new way of creating movement in virtual characters using 3D model "joysticks" that directly create shape and movement inputs.
Christopher Peterson, ACE, sits down with Gordon to discuss American Crime Story: Impeachment.
Gordon Burkell sits down with Alex Amick to discuss her work on the Muppets Haunted Mansion.
Cindy Mollo sits down to discuss the editing of Ozark.
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