October 28, 2014, 09:55 AM
http://www.barefeats.com/imac5k2.html
Once a game is fill-rate limited, every increase in pixels drawn will produce a proportional drop in performance. Going from 2560x1440 to 5120x2880 is 4x the pixels, you'd expect a 4x drop in the frame rate. Yet only Tomb Raider came close at 3.5x. The other six games ranged from a 2x to 2.8x drop in frames per second.
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