August 6, 2018, 12:19 PM
https://lesterbanks.com/2018/08/aadvanced-shoulder...
David Palley Shows His Setup for a Shoulder/Clavicle that Makes Use of Aim Constraints in Maya. Something that looks as simple as a shoulder turns out to be much more complicated when rigging characters for
Editor Sam Rice Edwards joins us from the UK to discuss his work on the Youtube documentary Life In ...
Gordon sits down with Marco Capalbo to discuss editing for Werner Herzog and crafting Fireball: Visi...
Editor Mikeel Nielsen and Sound Designer Nicolas Becker discuss creating the film The Sound of Metal...
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