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An inside-look at the Foley Process for Mortal Kom

May 13, 2015, 04:54 AM

http://www.asoundeffect.com/mortal-kombat-x-sound/...

When I began my contract at Netherrealm Studios back in July of 2014, Rich Carle, Netherrealm’s audio director, informed me that one of my primary tasks would be to “own the foley process” for Mortal Kombat X’s Story Mode over the next several months. Little did I know what I was in for…

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