October 13, 2016, 09:22 AM
What exactly is proxy skinning? Like using any other proxy, you are able to work on the skin weights of a mesh through a proxy object, or some representation as a substitution. The substitution doesn’t necessarily need to be a lower resolution version of the original mesh, but it can be in some cases. It The Post An Introduction to Proxy Skinning in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
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