October 13, 2016, 09:22 AM
http://lesterbanks.com/2016/10/introduction-proxy-...
What exactly is proxy skinning? Like using any other proxy, you are able to work on the skin weights of a mesh through a proxy object, or some representation as a substitution. The substitution doesn’t necessarily need to be a lower resolution version of the original mesh, but it can be in some cases. It The Post An Introduction to Proxy Skinning in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
Udit Duseja Discusses his Composition and Audio Work on America and All Light Everywhere
Gordon sits down to talk about Don't Look Up with the film's editor Hank Corwin.
© 2007-2022 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.