August 8, 2018, 09:23 AM
Malcolm Andrieshyn Explains Best Practices for Mipmaps and Texture Padding in Autodesk Maya. If you work in Maya, you might already be familiar with the Mipmap filter settings that are available for image textures. If
Cindy Mollo sits down to discuss the editing of Ozark.
Greg O'Bryant sits down with Gordon to discuss the editing of Brand New Cherry Flavor for Netflix an...
Yan Miles sits down to discuss editing The Crown's hit episode Fairytale.
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