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Blend Materials Based on Displacement With Redshif

February 28, 2017, 12:17 PM

Redshift comes with a node to blend materials or shader networks together. The Material Blender node can be used when a material uber shader isn’t enough. With it, you can blend several materials by overlaying them The Post Blend Materials Based on Displacement With Redshift originally appeared and published on %%BLOGLINK%,by lesterbanks

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