Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events
Blend Materials Based on Displacement With Redshif

February 28, 2017, 12:17 PM

http://lesterbanks.com/2017/02/blend-materials-dis...

Redshift comes with a node to blend materials or shader networks together. The Material Blender node can be used when a material uber shader isn’t enough. With it, you can blend several materials by overlaying them The Post Blend Materials Based on Displacement With Redshift originally appeared and published on %%BLOGLINK%,by lesterbanks

Log in to comment.

© 2007-2021 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.