It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
February 13, 2017, 07:19 AM
https://www.asoundeffect.com/10-essential-tips-gam...
Planning to go freelance in game audio – or perhaps you already work as a freelancer? Rebecca Parnell is a BAFTA Award winning Sound Designer who has worked in sound for 19 years on 50+ game titles, and has been working freelance for the past 10 years – and in this special guide, she shares her essential tips to a succesful freelance career in game audio.
February 12, 2017, 03:45 PM
http://designingsound.org/2017/02/sunday-sound-tho...
We deal with graphical user interfaces every time we touch a computer, whether that’s our development rig, an ATM, or our phone. How does the design of a GUI affect how we feel about the rest of the associated experience? One of my favorite moments in the life of a project is when the first […]
February 10, 2017, 05:06 PM
https://www.premiumbeat.com/blog/sound-editing-vs-...
Sound editing and sound mixing are wildly different professions, and each plays a key role in post-production.
February 10, 2017, 07:21 AM
http://designingsound.org/2017/02/arrival-audio-te...
The AMPS (The Association of Motion Picture Sound) awarded Sylvain Bellemare, Claude La Haye and Bernard Gariépy Strobl the 4th AMPS Award for “Excellence In Sound” for their work on Arrival. You can read the official announcement here.