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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Motion Effect Types in Progressive Projects

August 31, 2014, 07:32 AM

http://24p.com/wordpress/?p=203

There was a discussion on the Avid Community forums as to what the different field based motion effect types do when working with progressive footage in a progressive project. I thought that was a great question and set out to do a quick test using Job te Burg’s excellent digital countdown leader available here.

Animation Guild Wage Survey 2014 — Full List By

August 29, 2014, 07:20 PM

http://deadline.com/2014/08/animation-guild-wage-s...

The Animation Guild’s 2014 wage survey is in (read it here), and it shows salaries for animators holding fairly steady this year compared with last year.

5 Tips for Mixing in Reason

August 28, 2014, 09:42 AM

http://www.askaudiomag.com/articles/5-tips-for-mix...

From working with sub mixes to making the EQ less fiddly to work with, these top mixing tips for Reason users by Hollin Jones will help save you time and make the process more satisfying.

Albert Osmoss Takes Inspiration from Post-Producti

August 27, 2014, 09:45 AM

http://www.creativeplanetnetwork.com/news/produce/...

Albert Osmoss's extra-short films (under 20 seconds) make up his new series, Forms, which uses post-production software to play around with shapes and concepts.

Google VFX?

August 27, 2014, 03:33 AM

http://animationguildblog.blogspot.ca/2014/08/goog...

Google has acquired Zync, a firm that enables complex visual effects sequences to be rendered over the cloud...

How To Change The Fan In Your AVID 192, 92 or HD 

August 26, 2014, 09:51 AM

http://www.pro-tools-expert.com/home-page/2014/8/2...

We have talked a great deal of late about reducing the background noise in our own studios. To that end I decided to take on 3 of the loudest units in my studio, my Avid HD I/O, my 192 and 96 I/O.

Seagate 8TB HDD Now Shipping

August 26, 2014, 09:51 AM

http://www.storagereview.com/seagate_8tb_hdd_now_s...

Seagate has announced that it is now shipping the world’s first 8TB hard disk drive, providing scale-out data infrastructures with supersized-capacity, energy-efficiency, and the lowest total cost of ownership (TCO) in the industry for cloud content, object storage, and back-up disaster recovery storage.

10 Top Tips to Speed Up Your Cubase Workflow

August 26, 2014, 09:50 AM

http://www.askaudiomag.com/articles/10-top-tips-to...

From managing windows more effectively to using the Steinberg Hub, Track Versions and the MixConsole, Steinberg Cubase is packed full of features to streamline your workflow. Here's 10 of our faves.

Beep: A Documentary History of Video Game Sound

August 25, 2014, 04:38 PM

http://designingsound.org/2014/08/beep-a-documenta...

Karen Collins, author and editor of four books on video game audio, and an accomplished sound designer in her own right, is currently directing the production of Beep, the very first documentary history of video game music and sound design. This ambitious project aims to cover the history of game audio, from Victorian mechanical arcades through today’s orchestral performances.

Mashups in Logic Pro Pt. 2

August 25, 2014, 09:57 AM

http://www.askaudiomag.com/articles/making-mashups...

In the final part of this mini-series on making mashups in Logic Pro X, LA-based trainer and producer, Darren Burgos, takes you through the arranging, mixing and mastering processes.

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