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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

My Day At Pixar (And Early Thoughts on ‘Inside O

April 7, 2015, 12:44 PM

http://jonnegroni.com/2015/04/07/my-day-at-pixar-a...

Last week, I had the opportunity to visit Pixar for two days and watch the first 56 minutes of Inside Out. It’s been a lot to process, but I’ve condensed the experience into a post you can read here:

Tyrus Wong Animation

March 29, 2015, 09:30 AM

http://animationguildblog.blogspot.ca/2015/03/tyru...

He's now a hundred and four years old and still active.

10 Animators to Watch

March 11, 2015, 04:54 PM

http://variety.com/gallery/10-animators-to-watch/

Variety has an article on the 10 animators to watch in 2015. Among them is Daron Nefcy who is already knee-deep in storyboards for season two of her first animated series, Disney’s “Star vs. the Forces of Evil.” based on a drawing she created during her junior year at CalArts and Lorelay Bove, who brought her Spanish background to the design of “Wreck-It Ralph."

Genesis Rodriguez on 'Big Hero 6' Sequel

March 11, 2015, 04:51 PM

http://www.rotoscopers.com/2015/03/11/genesis-rodr...

The idea of a possible sequel to Disney’s Big Hero 6 still continues to make rounds, despite directors Don Hall and Chris Williams having shied away from the prospect multiple times. Said prospect has now been brought up again, this time with word from one of the actors themselves.

The Rules For Animating Wile E. Coyote

March 6, 2015, 11:10 AM

http://www.cinemablend.com/television/9-Rules-All-...

Chuck Jones spent years working in the entertainment industry as writer, a director, an animator, a cartoonist and a producer. He’s probably most notable for his work with MGM on Looney Tunes, creating such iconic cartoon characters as Bugs Bunny, Daffy Duck, Porky Pig, Wile E. Coyote and his nemesis, Road Runner.

Interweaving in 3D space in Apple Motion!

February 11, 2015, 07:07 AM

http://www.motionvfx.com/mblog/new_macbreak_studio...

The new MacBreak Studio episode is here and this week Mark Spencer shows Steve Martin from Ripple Training how to wrap paint strokes and particle emitters around text in 3D space using Apple Motion! And so in this latest tutorial you will see an animated light streak that appeared to move around both in front of behind a text layer.

Life After Pi wins an Award

February 11, 2015, 07:07 AM

http://cinefex.com/blog/life-after-pi-wins-award/

Life After Pi has won the award for Best Documentary Short Film at the 30th Annual Santa Barbara International Film Festival ...

Crop factor in Maya 3D cameras

January 31, 2015, 01:24 PM

http://therenderblog.com/crop-factor-in-maya-3d-ca...

In this video we show you how to properly set your 3D camera to match the real world camera, either by using the original sensor size or the crop multiplier in the focal length. This video is part of the CG Generalist Course.

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