It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
September 22, 2016, 12:50 PM
http://nofilmschool.com/2016/09/ifp-film-week-cine...
What is the future of cinematic storytelling when virtual reality starts to take center stage? Industry professionals and indie makers alike have been pondering this question for the past several years. No one seems to have an answer quite yet, but IFP Film Week set up a panel of directors, animators and creative producers who are working in the space, to offer their thoughts and experience to fellow makers.
August 31, 2016, 05:57 AM
http://nofilmschool.com/2016/08/why-rotoscoping-ca...
Rotoscoping is a tedious task. It requires hours of tracing over footage frame by frame to create a mask in order to separate unwanted elements from the shot. Usually you can avoid having to do it if you shoot on a green screen and are able to key out all of the stuff you don't want, but—if for some reason you were unable to do that, this video from Surfaced Studio will teach you how to rotoscope, as well as what steps you have to take in order to avoid having to do it altogether. ('Cause nobo...
August 29, 2016, 05:49 PM
http://pixelbokehproductions.com/creating-video-co...
Virtual Reality is becoming more and more common for gaming, specialty training, and even as part of massive events like the recently held Internaitonal DOTA 2 Championship at the Key Arena in Seattle. The challenge is that not a lot of people currently own the VR hardware or have the computing power needed to run it effectively.
August 11, 2016, 04:18 PM
https://vfxblog.com/2016/08/11/off-the-wall-with-t...
Some of the most-used apps in visual effects and post-production are ones that audiences rarely get to see. I’m talking about Cospective’s cineSync, a mainstay in teleconferencing reviews, and Frankie, the company’s browser-based solution. I don’t often have the opportunity to cover the use of these tools, so I thought I’d have some fun with the team, who are based in Adelaide.
August 5, 2016, 12:13 PM
https://www.rocketstock.com/blog/television-vfx-br...
As it’s frequently said, we are in a golden age of television. If you need proof, consider this: The budgets behind these hits range from small to one of the most expensive in television history — but each is world-class in execution, regardless of the amount of money spent. Here are some of the best VFX breakdowns from some of today’s biggest hits.
August 4, 2016, 05:10 PM
http://www.studiodaily.com/2016/08/vr-design-take-...
Not so long ago, the film industry was the star of SIGGRAPH. Yes, it was always a profoundly multi-disciplinary conference, bringing together students, scientists, researchers, and working practitioners under one roof. But VFX tentpole movies were the most visible culmination … more » The post VR, Design Take SIGGRAPH Center Stage from VFX appeared first on Studio Daily.
August 3, 2016, 12:29 PM
https://www.rocketstock.com/blog/highlights-from-s...
Every year SIGGRAPH brings us the very latest in computer technology. While the conference has certainly evolved over time, SIGGRAPH still remains one of the largest annual gatherings of computer nerds, from VFX artists to computer scientists. This year over 14,000 people attended the conference, and we were there to see all the latest breakthroughs in motion graphics, VFX, and related technology. While it’s hard to say that anything was unimpressive, below is a list of our eight favorite thin...
July 25, 2016, 12:27 PM
http://www.cgchannel.com/2016/07/maxon-unveils-cin...
Maxon has announced Cinema 4D R18, the next major update to its 3D modelling and animation software. The update, which is due to ship in September, will be on show at at Siggraph 2016.
July 22, 2016, 04:16 PM
http://www.awn.com/news/cinesite-reveals-vfx-break...
Montreal studio of London-headquartered visual effects house charged with creating many of the film’s CG sequences, creating compelling illusions to support the story and help drive the narrative.
July 19, 2016, 05:23 PM
http://www.awn.com/news/foundry-bringing-future-vr...
Developer of tools for CG content creation hosting behind-the-scenes presentations from a raft of customers including Pixar Animation Studios, MPC and Sony Pictures Imageworks.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.