It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 20, 2016, 12:08 PM
http://blogs.adobe.com/primetime/2016/07/virtual-r...
When a friend of mine watched basketball in virtual reality (VR) for the first time, it made him cry. It immersed him into the sport he’s loved since boyhood. So, it’s not surprising that VR would be a hot topic at SEAT 2016, a conference that’s attended by leaders in professional and collegiate sports who are in the position to distribute VR content and make more guys like my friend shed tears of joy. If you’re exploring how to distribute your premium sports content to VR users,...
July 20, 2016, 12:08 PM
http://designingsound.org/2016/07/michel-chions-an...
Guest Contribution by Michel Chion For this month’s theme, french composer and researcher Michel Chion very kindly allowed me to translate a tutorial he wrote about analog tape techniques. This tutorial is actually an appendix of a book on the much larger subject of concrete music, La musique concrète, art des sons fixés (the examples given […]
July 20, 2016, 12:07 PM
http://bobbyowsinskiblog.com/2016/07/20/resolving-...
It’s inevitable that it’s going to happen during some point in the project. There’s going to be a strong disagreement between two of the parties involved, and the producer is going to have to diplomatically sort it out. Even worse, the conflict can come between the artist and the producer, which requires a deft hand at getting the job done yet keeping everyone happy. Here’s an excerpt from the latest version of my Music Producer’s Handbook that covers the steps to take when it comes to...
July 20, 2016, 05:22 AM
http://www.digimediapros.com/pixar-animation-studi...
Pixar Animation Studios has released version 21 of its award-winning RenderMan software, RenderMan 21, which was used to make Finding Dory. Read on to find out more
July 20, 2016, 05:21 AM
http://designingsound.org/2016/07/news-april-tucke...
Episode 42 of the The Sonic Garage Podcast features an interview with April Tucker. April has worked in Los Angeles for over a decade in a variety of post-production audio roles: Re-recording mixer, sound editor, music editor, music/scoring mixer, ADR engineer, and Foley engineer. She has worked on television series for all the US major networks, over a dozen cable […]
July 20, 2016, 05:21 AM
http://www.digimediapros.com/ftrack-announces-inte...
The project management platform, ftrack has announced their integration with the Cinema 4D digital content creative package. Read on to find out more.
July 20, 2016, 05:21 AM
http://www.avidblogs.com/three-things-tweaking-pla...
The article Three Things: Tweaking Playback by John Hinchey appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..
July 20, 2016, 05:20 AM
http://www.cgchannel.com/2016/07/pixar-releases-re...
Hank from Finding Dory: one of the characters rendered in production by Pixar using its versatile multipurpose PxrSurface shader – now implemented in RenderMan 21, released commercially this week.
July 19, 2016, 12:39 PM
http://www.digimediapros.com/interview-with-zack-a...
In this episode, Zack Arnold, the editor of the highly popular TV show Empire, tells us the good, the bad and the ugly of editing TV shows. We talk about the art of editing, the technical side and how important it is to manage people in the edit bay.
July 19, 2016, 09:17 AM
http://www.premiumbeat.com/blog/how-the-empire-str...
Cinematographer Mark Vargo breaks down his work on The Empire Strikes Back and discusses how ILM perfected blue-screen processing in the 1980s.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.