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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Sunday Sound Thought 47 – Breaking Our Own Expec

November 20, 2016, 02:02 PM

http://designingsound.org/2016/11/sunday-sound-tho...

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… This morning I met a woman whose voice did match what I […]

New SFX Libraries: October Recap

November 18, 2016, 05:13 PM

http://designingsound.org/2016/11/new-sfx-librarie...

If you are releasing a new SFX library and you would like it to be included in our recap, send us the details with our SFX Independence Submission Form. Please only notify us of libraries that were released within the last month. Last month, the sound effects creators in our community went out to the streets, the […]

Avid Helps Oscar-Winning Sound Team Bring “The L

November 18, 2016, 06:12 AM

http://www.avidblogs.com/avid-helps-oscar-winning-...

Academy Award-winning supervising sound editor Glenn Freemantle and sound designer Niv Adiri led a highly acclaimed team to create the soundtrack to The Legend of Tarzan. The article Avid Helps Oscar-Winning Sound Team Bring “The Legend of Tarzan” To Life by Avid appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

Composing Music for Stage and Screen, with Paul En

November 18, 2016, 06:11 AM

http://www.mcelhearn.com/the-next-track-episode-27...

Paul Englishby talks about composing music for stage and screen, including the Royal Shakespeare Company’s new production of The Tempest.

BaseHead 4.x Review and Dev Q/A

November 17, 2016, 10:19 AM

http://designingsound.org/2016/11/basehead-4-x-rev...

Sound library software isn’t a particularly sexy category of product. They don’t direclty improve the sound of your work and they often look very utilitarian,  but for professionals, they are an indispensable tool that saves time by making your pallet of sounds more immediately accessible and navigable. In that spirit, I’m abandoning convention and to save YOU time as you […]

iZotope introduces Ozone 7 Elements

November 17, 2016, 10:18 AM

http://www.audiomediainternational.com/new-gear/iz...

iZotope has released Ozone 7 Elements, an entry level version of its award winning mastering software that makes it easier for producers, beatmakers and songwriters to produce radio and streaming-ready mixes.

Sound for Robots: An Interview with Sr. Sound Desi

November 15, 2016, 07:44 PM

http://designingsound.org/2016/11/sound-for-robots...

When we think of dynamic sound, we don’t often include robots as a category worthy of attention. In the past, interactive robots were a thing of science fiction. Any sound or voice they made was a linear experience of bloops and bleeps or maybe a monotone voice with fuzzy distortion. These days, with the tech […]

Sunday Sound Thought 46 – Attuned to Distortion

November 13, 2016, 02:25 PM

http://designingsound.org/2016/11/sunday-sound-tho...

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… One of the podcasts I listen to is The Naked Scientists, and […]

Jóhann Jóhannsson Talks About His Arrival Music

November 11, 2016, 03:35 PM

http://www.slashfilm.com/johann-johannsson-arrival...

Arrival is one of 2016’s best movies, an intelligent and humane science fiction epic powered by big ideas that ultimately reveals a big, beautiful, and deeply heartfelt soul. And the soundtrack to those ideas, the key to that soul, comes courtesy of composer (and two-time Academy Award nominee) Jóhann Jóhannsson.

Role-playing with Sound: An Interview with Drew Be

November 11, 2016, 11:16 AM

http://designingsound.org/2016/11/role-playing-wit...

As we continue our series focusing on the creators and artists of blind-accessible games, we now interview sound designer Drew Becker. Drew has worked on titles such as Woodsy Studio’s Serafina’s Crown and their recently released Echoes of the Fey: The Fox’s Trail. Drew is also the sound designer for the upcoming blind-accessible turn-based strategy game, A Hero’s Call, which is being developed […]

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