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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

VFX students receive $1 million boost

September 28, 2015, 05:52 AM

http://if.com.au/2015/09/28/article/VFX-students-r...

CG Spectrum, a new College of Digital Arts and Animation, is collaborating with local feature film studio Iloura, the VFX company behind that wayward and rebellious bear, TED.

How to Use Scene States in 3ds max

September 28, 2015, 05:51 AM

http://www.cgmeetup.net/home/how-to-use-scene-stat...

Ruan Lotter – In this 3ds max tutorial I explain how to use scene states. Scene states can be used to setup multiple camera angles in 3ds max and even have different lighting setups. You can then use the batch render in 3ds max to render your scene states in one go!

The iPad Pro's biggest challenge

September 27, 2015, 12:58 PM

http://www.engadget.com/2015/09/27/the-ipad-pros-b...

When Apple launched the iPad in 2010, the biggest question was whether it could carve out a space between smartphones and laptops.

Media Composer 101 - Advanced - Archiving your Pro

September 27, 2015, 08:11 AM

http://www.provideocoalition.com/media-composer-10...

In this lesson, Kevin P McAuliffe goes further in-depth into archiving your Media Composer projects by looking at another paid for Third Party utility from a company that has come back from a bit of a hiatus. Automatic Duck's Media Copy.  As great as free is, sometimes you need a little extra power to archive your projects quick and easy.

Codecs, Codecs Codecs - The most confusing aspect

September 27, 2015, 08:11 AM

http://www.provideocoalition.com/codecs-codecs-cod...

As the title says, Codecs are probably the single most confusing thing in editing, especially in Media Composer.  Most editors don't know that Media Composer supports a ton of native codecs, you just need to know how to get your footage in, without having to recompress every shot!

Vfx in Houdini 15

September 27, 2015, 08:10 AM

http://www.cgmeetup.net/home/vfx-in-houdini-15/

Scott from Side Effects will demonstrate VFX tools in Houdini 15 such as lava tools, distributed simulations and crowd ragdolls. He will also demo the new Principled shader and outline many of the other improvements in Houdini 15. For over twenty five years Side Effects has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results.

Controlling Turbulence FD with X-Particles in Cine

September 27, 2015, 08:10 AM

http://www.cgmeetup.net/home/controlling-turbulenc...

Augenhorn – Using any particle system you can control Turbulence FD`s fluid behavior in a very sophisticated way though. Just give your particle emitter a Turbulence FD Emitter Tag with some number in “Velocity weight” under the Forces tab.

Why You Need to Build a Creative Team You Trust

September 27, 2015, 08:09 AM

http://lightsfilmschool.com/blog/why-you-need-to-b...

How can collaboration benefit your filmmaking? Why simplify a complicated concept? Useful tips in our zombie-themed interview with a music video director.

29.97 fps play as 23.976 fps: cadence removal

September 27, 2015, 08:09 AM

https://blogs.creativecow.net/blog/13879/2997-fps-...

29.97 fps Master Clip, the "Field Motion", and a 23.976 frames per second project.

Avid Utopia - Moving MXF files

September 27, 2015, 08:09 AM

https://blogs.creativecow.net/blog/13885/avid-utop...

Avid can direct the user to what folder to move the media into for use. Non-unity and unity folder structure tree, with the naming of folders, stipulations followed by default. An Avid Artist might be tasked with moving media from one storage device to another storage device for editing. The mission is to move the media from the storage device and have Avid be aware of the mxf media files.

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