It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
September 29, 2016, 09:10 AM
http://designingsound.org/2016/09/finding-success-...
Last year I wrote a piece for DesigningSound caled “Failure in the Pursuit of Perfection” in which I shared how perfectionism sometimes led me to total and utter failure. I thought it might be interesting in this month of “Failure” to take a look at how the reverse can also be true. Of course there are some mistakes that […]
September 29, 2016, 09:09 AM
http://www.softube.com/index.php?id=news166
Ever since its introduction, Console 1 has worked in tandem with every major DAW on the market. Now, the next level of control is here. In Presonus Studio One and Cakewalk SONAR, vital DAW functions can be controlled right from the Console 1 hardware—allowing an even smoother workflow. The update will be available in October, but you can see it at AES Los Angeles 2016 (booth 427).
September 28, 2016, 02:35 PM
http://designingsound.org/2016/09/making-a-music-s...
Hey, cool. We’re making music! But it’s not really interactive yet. In this lesson, we’ll hook up the music system to parameters in the game. We’ll also make editing our step sequencer a little easier with some Unity editor scripting. Game Parameters A “game parameter” can really be any quantifiable value in the game, such as […]
September 27, 2016, 12:11 PM
http://designingsound.org/2016/09/researchers-rest...
New Zealand researches have successfully restored a 65 year old recording of computer-generated music, created on a gigantic contraption built by British genius Alan Turing. Turing, who’s best known as the father of computing who broke the WWII Enigma code, was also a musical innovator. But his pioneering work in the late 1940s on transforming […]
September 27, 2016, 05:56 AM
http://www.avnetwork.com/avnetwork/sennheiser-laun...
Sennheiser has launched the AMBEO VR microphone, which is designed to record high-quality 3D audio for virtual reality (VR) and augmented reality (AR) content.
September 26, 2016, 10:42 AM
http://designingsound.org/2016/09/building-a-workf...
Photo by Alessandro Laroca 1927 Audio is one of the most successful post production facilities in Brazil with numerous national awards, one MPSE best sound in a foreign film award for City of God and a MPSE nomination for Elite Squad 2. In this interview, Alessandro Laroca and Eduardo Virmond, the two creative minds ahead […]
September 25, 2016, 07:41 PM
http://designingsound.org/2016/09/sunday-sound-tho...
As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I’ve been working on a 360/VR short, and also been testing various […]
September 25, 2016, 04:36 AM
https://digitalfilms.wordpress.com/2016/09/24/audi...
When TV shows and feature films are being mixed, the final deliverables usually include audio stems as separate audio files or married to a multi-channel video master file or tape. Stems are the isolated submix channels for dialogue, sound effects and music. These elements are typically called DME (dialogue, music, effects) stems or splits and […]
September 22, 2016, 12:50 PM
http://postperspective.com/atomic-cartoons-helps-b...
Vancouver’s Atomic Cartoons was recently called on by Netflix to help introduce kids to the music of The Beatles via its show Beat Bugs. Set in an overgrown suburban backyard, Beat Bugs focuses on five friends as they band together to explore their environment. Continue reading →September 22, 2016
September 22, 2016, 12:50 PM
http://collider.com/simon-franglen-magnificent-sev...
When composer James Horner tragically died last year, it was a huge blow to the movie industry. The two-time Oscar-winning composer was responsible for creating many iconic pieces of film music ranging from Titanic to Braveheart to A Beautiful Mind along with too many others to mention here. Look over his full resume and be amazed. However, even though he died before filming began on Antoine Fuqua’s The Magnificent Seven, you’ll notice he’s listed as doing the music along with Simon Frangl...
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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