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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Pixar Disney Shader and RenderMan Preview Renderin

August 24, 2015, 05:03 AM

http://www.cgmeetup.net/home/pixar-disney-shader-a...

The PxrDisney shader is RenderMan’s default for a reason- it’s fast, easy, and extremely versatile.

SIGGRAPH 2015 : le palmarès du Computer Animation

August 24, 2015, 05:03 AM

http://www.3dvf.com/actualite-14215-siggraph-2015-...

Pour terminer notre tour d'actualité sur le Siggraph 2015, les organisateurs viennent de dévoiler la liste des gagnants du Computer Animation Festival 2015, qui célèbre chaque année le meilleurs de l'image numérique et de l'animation.

EVENT REPORT: MIFF MASTERCLASS (VIC)

August 23, 2015, 01:48 PM

http://www.screeneditors.com.au/event-report-editi...

DATELINE:  Friday 7th August 2015 THE MAIN EVENT: MIFF MASTERCLASS WITH MARK ATKIN ASE VENUE: ACMI (VIC) Event report by Ben Joss Intelligent, Articulate and Passionate. That's how I would describe Mark Atkin's editing master class presented as part of this years Melbourne International Film Festival. A sold out crowd was treated to an hour and a half […]

Charla “Final Cut Pro X: Mucho más de lo que im

August 23, 2015, 01:48 PM

http://www.edaeditores.org/charla-final-cut-pro-x-...

El sábado se realizó con éxito la charla abierta “Final Cut Pro X – Mucho más de lo que imaginabas“. A cargo del editor Leo Hans (EDA). Se expuso el Final Cut Pro X en contexto: Una mirada a cómo y por qué FCPX está siendo implementado por grandes compañías en todo el mundo. Una […]

EDA PRESENTA #4 / Relámpago en la oscuridad

August 23, 2015, 01:48 PM

http://www.edaeditores.org/eda-presenta-4-relampag...

En una nueva fecha del ciclo de EDA PRESENTA se proyectará Relámpago en la Oscuridad, un documental de Germán Fernández y Pablo Montllau. Al finalizar la proyección el montajista Carlos Cambariere y los directores, nos contarán cómo fue el proceso de postproducción. Luego nos quedaremos a compartir comida y bebidas para seguir conociéndonos y continuar la […]

Avengers Particle Techniques with Thinkbox Krakato

August 23, 2015, 01:47 PM

http://cgvilla.com/2015/08/23/avengers-particle-te...

In this 45 min video, MAXDEPTH founder VFX Supervisor Timothy Hanson will walk you through some of the nParticle techniques he used in conjunction with the Krakatoa renderer to create the ethereal energy emanating from Loki’s scepter during the films opening sequence for Zoic Studios.

Vray 3.1 for Maya – Vray Frame Buffer

August 23, 2015, 01:47 PM

http://cgvilla.com/2015/08/23/vray-3-1-for-maya-vr...

In this sample chapter from the upcoming MAXDEPTH release of “Vray 3.1 for Maya: Advanced Production Workflow and Techniques”, VFX Supervisor Timothy Hanson walks you through the ins and outs of the Vray Frame Buffer in Maya.

Future of modeling in Maya

August 23, 2015, 01:47 PM

http://cgvilla.com/2015/08/23/future-of-modeling-i...

The Autodesk Vision talk by Andrew Camenisch on where modeling may be headed, will get you excited for the future. If you don’t know what you are talking about, it is hard to really pinpoint what the future may hold with any given field. The only way you can have an idea, is to study the field by looking into the past. This will help you uncover the future’s path.

Helping people consider alternatives

August 23, 2015, 06:00 AM

http://alex4d.com/notes/item/helping-people-consid...

FiveThirtyEightScience on why it is hard to convince people of things if they’ve already decided. You have to be sure before you destroy what you already know and substitute it with something new   Simply exposing people to more information doesn’t help.   If you want someone to accept information that contradicts what they already know, you have to find a story they can buy into. That requires bridging the narrative they’ve already constructed to a new one that is bot...

'Black Sails': VFX Emmy Winner Looks good again!

August 23, 2015, 05:59 AM

http://www.goldderby.com/news/10068/black-sails-em...

'Black Sails' is a prequel to the classic Robert Louis Stevenson tale "Treasure Island," set several decades earlier during the Golden Age of piracy.

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