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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Dear Pixar: Admit You Make Sequels For The Money

August 19, 2015, 04:12 PM

http://filmschoolrejects.com/news/pixar-makes-sequ...

“We do not do any sequel because we want to print money. We do it because each of these films was created by a group of filmmakers, and to my mind, they are the owners of that intellectual property.”

SIGGRAPH 2015: Autodesk

August 19, 2015, 01:52 PM

http://www.youtube.com/watch?v=4HlatgSOBQw

Marc Hamaker from Autodesk talks about the new 2016 Extensions for Maya and 3ds Max and talks about the company's new game engine Stingray. For more Siggraph news visit www.postperspective.com

Extending professional applications: Different tak

August 19, 2015, 01:52 PM

http://alex4d.com/notes/item/extending-proapps-app...

These days big developers are looking to create platforms: hardware and software environments where third-parties can add features through their own hardware, software and services. One aspect of the choice between choosing Apple’s Final Cut Pro X and Adobe Premiere Pro is what you think of their take on how to build an ecosystem around their applications. Adobe popularised the use of plugins for software when they opened up Photoshop for developers to make effects to apply to images. Ap...

Am I actually creative?

August 19, 2015, 01:52 PM

http://www.thepoweredit.com/am-i-actually-creative...

I’ve heard editors wonder at times: “Am I creative?  Really, genuinely creative? I’m not writing a screenplay, I’m not directing the shoot, I’m just the editor putting together stuff that other people handed off to me. “Is that actual creativity?” Consider a similar scenario. Chantel, my wife, regularly questions whether she’s at all creative in […]

It’s Not Just New Gadgets at IBC 2015: Free Sess

August 19, 2015, 01:51 PM

http://aframe.com/blog/2015/08/its-not-just-new-ga...

The IBC Conference Programme take places across 5 days and hosts over 300 speakers. Themed by day and anchored by keynote sessions, you can plan your conference to integrate with your overall IBC experience. Access to each of the sessions is dependent on your registration package. If you’re pass doesn’t stretch to ‘Bronze’ or better, you will... Read More

Image Engine Showreel 2015

August 19, 2015, 01:50 PM

http://www.artofvfx.com/?p=13067

Brand new showreel by Image Engine featuring their work on CHAPPIE, SAN ANDREAS, AMERICAN SNIPER, TEENAGE MUTANT NINJA TURTLES and many more...

Avengers Particle Techniques with Thinkbox

August 19, 2015, 01:50 PM

http://www.cgmeetup.net/home/avengers-particle-tec...

MAXDEPTH founder VFX Supervisor Timothy Hanson will walk you through some of the nParticle techniques he used in conjunction with the Krakatoa renderer to create the ethereal energy emanating from Loki’s scepter during the films opening sequence for Zoic Studios.

SmallHD giving away free LUTs based on iconic film

August 19, 2015, 09:25 AM

http://www.postmagazine.com/Press-Center/Daily-New...

CARY, NC — SmallHD (www.smallhd.com), which offers compact, full HD on-camera monitors, is giving away a free set of color grades that recreate the distinctive look of seven different iconic films. The company is also publishing multiple video tutorials that explain how to get the most out of these looks during both production and post production. All are free of charge.

Pixar to make Universal Scene Description open-sou

August 19, 2015, 09:24 AM

http://postperspective.com/pixar-make-universal-sc...

Pixar Animation Studios, whose latest feature film is Inside Out,  will release Universal Scene Description software (USD) as an open-source project by summer 2016. USD addresses the growing need in the CG film and game industries for an effective way to describe, assemble, interchange and modify high-complexity virtual scenes between digital content creation tools employed by studios. At the core of USD are Pixar’s techniques for composing and non-destructively editing graphics “scene...

Being Freelance: Advice and Tips from a Freelancer

August 19, 2015, 09:24 AM

http://www.productionhub.com/blog/post/being-freel...

Graham Nolte, a DP (and so much more), shares tips and advice he’s learned from freelancing:

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