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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

16 Of The Greatest Movie Stunts Of All Time

July 27, 2015, 07:37 AM

http://www.thehollywoodnews.com/2015/07/27/greates...

With Tom Cruise hanging off of the side of a massive plane in Mission: Impossible Rogue Nation (above) which opens later this week, we thought we’d scramble together 16 of the best movie stunts we’ve ever seen.

4K playback costs: HEVCAdvance content royalty sch

July 27, 2015, 07:35 AM

http://alex4d.com/notes/item/4k-playcosts-hevcadva...

For people to share video using advanced codecs on the internet and elsewhere, the codecs have to be developed in the first place. The cost of development is then recouped using patent licenses. Sometimes a fee is charged for building a player...

Resolve Beta 12 – New Features Round Up

July 27, 2015, 07:35 AM

http://www.premiumbeat.com/blog/resolve-beta-12-ne...

The betas for Da Vinci Resolve 12 (the free one) and Da Vinci Resolve 12 Studio (the one that costs money) have dropped and are ready for downloading from the BlackMagic website. Take a look at the bottom of this post to see the new features included in this rev. After a couple of hours

4K is now a mass market product. Here's the proof

July 27, 2015, 07:35 AM

http://www.redsharknews.com/business/item/2759-4k-...

Just three years after everyone said it would be decades before broadcasters take up 4K, two UK giants (Sky and BT) are launching their 4K set-top boxes within a month. SkybtSet top boxUltra HD4K to the home

Why DLC might be the most interesting new feature

July 27, 2015, 07:35 AM

http://www.fcp.co/final-cut-pro/articles/1700-why-...

Everybody knows the next release of the the Mac operating system will be called El Capitan. But how many people have heard of the DLC that comes with it? What is it, what does it do and how will it affect editors?

Blackmagic DaVinci Resolve 12 Beta 1

July 27, 2015, 07:34 AM

http://alex4d.com/notes/item/davinci-resolve-12-be...

Now available from Blackmagic support page: the first public beta of the next big release of DaVinci Resolve. Version 12 adds many timeline editing features. Although it looks a lot like Final Cut Pro X, Resolve 12 still uses the track-based metaphor it has had for years. Final Cut-related features included in the long read me for Resolve 12 Studio: VST and AU Audio Plugin Support Support for FCPX XML 1.5 DTD roundtrip Support for multicam and audio layout for FCPX XML roundtrip Med...

How to use IMAGE PLANES for character modeling in

July 27, 2015, 07:34 AM

http://cgvilla.com/2015/07/27/how-to-use-image-pla...

Maya’s Image Planes are a powerful tool: by using reference images directly in the Maya viewport, 3D modelers can create much more realistic and dynamic models, more quickly, in Maya!

HEAD MODELING FOR ANIMATION – MAYA TUTORIAL

July 27, 2015, 07:34 AM

http://cgvilla.com/2015/07/27/head-modeling-for-an...

This Maya tutorial covers the head and face modeling process from start to finish. I show the process I use to model the head and face, first focusing on creating good topology and edge flow, and then how to make the likeness match.

H265 Is Creeping Closer to Mainstream

July 27, 2015, 07:33 AM

http://blog.planet5d.com/2015/07/h265-is-creeping-...

Just when you’re getting used to H.264’s (just kidding you should probably be used to them by now) they’re pushing H.265. I’m not going to go crazy over it. I’m

A Resolve 12 User Manual Reader’s Guide

July 27, 2015, 07:33 AM

http://vanhurkman.com/wordpress/?p=3302

The day has come. After months of development, the DaVinci Resolve 12 public beta is upon us, with dozens upon dozens of new features to use and explore, encompassing both the evolution of Resolve into a fully satisfying creative editing solution, as well as an extension of Resolve’s already powerful grading tools with fantastic new features and numerous workflow enhancements to make grading and finishing faster and smoother then ever.

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