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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Mocha July Newsletter Packed with Great info

July 7, 2015, 04:41 PM

http://www.videoguys.com/blog/tutorials-tips-trick...

This month we have a great customer story featuring Phosphene’s award-winning work; a new object removal tutorial; and an overview of Adobe AE CC 2015 Face Tracker + mocha AE. Enjoy!  – the team at Imagineer Spotlight: Phosphene Removes Obstacles with mocha Pro Phosphene, an award-winning independent design and visual effects house based in New York, works on high-end film Read More The post Mocha July Newsletter Packed with Great info appeared first on Videoguys Blog.

Using Adobe Stock in Design Workflows

July 7, 2015, 04:41 PM

http://blogs.adobe.com/tonyharmer/2015/07/07/using...

In June this year along with the arrival of CC2015, we announced the arrival of Adobe Stock, a marketplace offering 40 million high-quality, curated photos and graphics to use in your projects, that is tightly integrated with Creative Cloud libraries. There are subscription plans available, from £19.99/mo (plus VAT) for Creative Cloud subscribers—that’s a whopping 40% off the regular subscription price—and you can of course just purchase single images on an as-needed basis too. Let’...

Sapphire at NAB

July 7, 2015, 04:41 PM

http://motionworks.net/sapphire-at-nab-2/

Here’s a short, impromptu interview I did with Trilogy Tech Talk for Sapphire during NAB 2015.

Game of Throne: Hardhome VFX Breakdown

July 7, 2015, 12:19 PM

http://www.studiodaily.com/2015/07/game-throne-har...

This season's Game of Thrones episode "Hardhome" was the episode of the year — and, arguably, the best single episode in the entire run of the show. If you wondered how HBO managed to generate all that chaos on a TV-sized … more » The post Game of Throne: Hardhome VFX Breakdown appeared first on Studio Daily.

"Maggie" - VFX Q&A

July 7, 2015, 12:18 PM

http://cinefex.com/blog/maggie/

Buy a ticket for a movie about zombies starring Arnold Schwarzenegger, and you could be forgiven for thinking you’re in for two hours of high-octane, undead action.

5 Big Action VFX Breakdowns

July 7, 2015, 09:26 AM

https://www.rocketstock.com/blog/5-big-action-vfx-...

El Ranchito was tasked with the VFX for the 8th episode of season 5. Hardhome, like many previous episodes of Game of Thrones, had absolutely massive set pieces that called for thousands of digital extras. The 20 minute sequence took a whole month to film. By the time you finish watching the VFX breakdown, you can’t wait to go stomp some undead skulls.

15 golden principles of visual hierarchy

July 7, 2015, 09:26 AM

http://www.creativebloq.com/infographic/principles...

Created for webdesigners, I think VFX and Animation Artists should check this out!

Animated Movies that We Hope Will Never Be Live-Ac

July 7, 2015, 09:22 AM

http://www.rotoscopers.com/2015/07/07/animated-mov...

Sometimes, I envision the Disney executives sitting about in tweed suits, smoking cigars, and passing around a bowler hat filled with slips of papers saying a name of a different Disney film. The men glibly slip a hand in and pull out a piece of paper.

Terminator-vision and augmented reality

July 7, 2015, 05:10 AM

http://arstechnica.com/science/2015/07/terminator-...

For folks in my generation—those born in the late 70s or early 80s—the definition of "virtual reality" is informed by decades of popular entertainment and includes at least a few strong Lawnmower Man images. Virtual reality, as it’s been sold to us by the combined forces of Hollywood and consumer electronics companies, is the experience one gets when one straps on a head-mounted display and slips into a computer-created world.

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