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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Stephen Brooks - Animation Insider Interview

December 9, 2014, 10:32 AM

http://www.animationinsider.com/2014/12/stephen-br...

Moshi Monsters, I did all the character animation for Furi & Luvli. It was great to be apart of the beginning of the game and see it explode the way it has. I also did a teaser spot for Nate Quarry’s comic Zombie Cagefighter where I got to choreograph a fight AND animate a zombie attack simultaneously… which is just special.

3ds Max User Group Meets

December 9, 2014, 05:55 AM

http://nycppnews.com/nyc-3ds-max-user-group-meets/

Announcing their final meeting of 2014 for Tuesday, December 16th, the New York City 3ds Max User Group plans to take a look back at the recent Autodesk University conference in Las Vegas. Group leader Kim Lee will also talk about his class that he taught there “From Design to Fabrication: Using 3ds Max to Build a Real Rube Goldberg Machine”.

Wrapping up SIGGRAPH Asia 2014

December 9, 2014, 05:55 AM

http://www.animationmagazine.net/events/wrapping-u...

SIGGRAPH Asia 2014 wrapped its seventh edition last week in Shenzhen, China, having attracted more than 7,700 industry professionals, researchers, artists, developers and enthusiasts from 53 countries.

Animator Glen Keane on the Interactive Film Duet

December 8, 2014, 10:37 AM

http://filmmakermagazine.com/88591-i-see-it-more-a...

Glen Keane made me want to make movies. As a head animator at Disney from the 1970s until just a few years ago, when he left to create his own company, Keane created iconic characters like Ariel, Aladdin, and Tarzan, plus gorgeously drawn animals like the bear in The Fox and the Hound and the eagle Marahute in The Rescuers Down Under. But what held me spellbound was the moment when the Beast — his character — and James Baxter’s Belle walked into the computer-animated ballroom during the ti...

Everything Changes With Pixar's RenderMan 19

December 8, 2014, 05:55 AM

http://www.redsharknews.com/post/item/2216-everyth...

The latest version of RenderMan is here and much has changed under the hood of what is arguably the industry's most widely used piece of rendering software. PixarRendermanRendererRISRenderMan Integrator Systemdisney

Chris Burns - Animation Insider Interview

December 6, 2014, 09:05 AM

http://www.animationinsider.com/2014/12/chris-burn...

The craziest job I ever had, had to be a carpenter/roofer. I worked with a bunch of super manly, blue collar dudes, who’s life mission was to win concert tickets on the radio, and win pick 4 lotto. The money was good, and you couldn’t beat the hours, but I knew pretty early on, that I wanted to pursue a career in art.

Self Aggrandizement

December 6, 2014, 09:04 AM

http://animationguildblog.blogspot.ca/2014/12/self...

When Walt Disney died, the studio went into a creative lockdown. The mantra "What Would Walt Do" comforted the old-timers, but it shackled the up-and-comers who wanted to take big risks on new approaches to animation.

Aaron McGriff - Animation Insider Interview

December 5, 2014, 04:37 PM

http://www.animationinsider.com/2014/12/aaron-mcgr...

My name is Aaron McGriff and I am a Partner and Lead Animator at Walsh Family Media, a small independent animation studio in the heart of NYC doing some big things.

Only One Solution

December 4, 2014, 03:49 PM

http://animationguildblog.blogspot.ca/2014/12/only...

So why does the franchise have to end? I'm being serious here. Pixar is doing Toy Story 4 after announcing that #3 "completed the tale" and was, really and truly, The End. Completion. Finito.

World Corporatism

December 4, 2014, 07:57 AM

http://animationguildblog.blogspot.ca/2014/12/worl...

The Guardian shares with us some splendid news.

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