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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Brad Buckwalter on the Process of Editing a Featur

June 1, 2015, 09:24 AM

http://manhattaneditworkshop.blogspot.com/2015/06/...

Manhattan Edit Workshop presents: Sight, Sound & Story - Brad Buckwalter on The Olympics Shaun White Feature. From Sight, Sound & Story - June 14th, 2014. For more information on "Sight, Sound & Story" go to www.SightSoundandStory.com.

Modeling a Eyes in Maya 2016

June 1, 2015, 09:23 AM

http://www.cgmeetup.net/home/modeling-a-eyes-in-ma...

Make great eyes quickly and easily, following this Maya 2016 modeling and texturing tutorial! The basic eye can be created entirely in Maya using simple spheres and ramp shaders. The tutorial also covers a dead-simple texture creation technique, that will quickly add higher-resolution detail.

Animators Speak Out: Keeping Motivated

June 1, 2015, 09:23 AM

http://www.animatorisland.com/animators-speak-out-...

A few weeks ago we asked how YOU keep motivated during the long, sometimes tedious process of animating. There were a ton of great responses, so let’s get to them! Here are what your fellow artists do to keep on keeping on.

Michael Hitchcox - Animation Insider Interview

June 1, 2015, 09:22 AM

http://www.animationinsider.com/2015/06/michael-hi...

Michael Hitchcox / 2D Background Instructor Sheridan College, Oakville, Ontario and freelance 2D background artist.(Photoshop either colour keys or production backgrounds)

Win a free pass for the FCPX Creative Summit

June 1, 2015, 05:02 AM

http://www.fcp.co/final-cut-pro/articles/1674-win-...

Yes you read it correctly, we have one free place to give away on FCP.co for the upcoming FCPX Creative Summit that is happening this month in San Jose. You could be going! 

In praise of the sound recordist

June 1, 2015, 05:02 AM

http://www.redsharknews.com/audio/item/2616-in-pra...

Now this may seem weird coming from someone who’s been a cameraman for most of his working life and maybe it’s bit late to make amends, but I think it is time to reassert the importance of the sound recordist. By Roland Denning. sound recordistAudioBoomMicrophonescrew

Change Your Storytelling with MUSE from StillMotio

June 1, 2015, 05:00 AM

https://www.hurlbutvisuals.com/blog/2015/06/muse-f...

Patrick Moreau and the STILLMOTION team are passionate and dedicated Storytellers. Shane and Patrick became fast friends when they both spoke on behalf of Canon a few years ago. What is exciting to us about their team is that through passionate collaboration, they constantly raise the bar and challenge themselves in a similar way to how we do it at Hurlbut Visuals.

Tracking in NukeComputer Graphics & Digital Art Co

June 1, 2015, 04:57 AM

http://www.cgmeetup.net/home/tracking-in-nuke/

Tracking in Nuke - Part 1, In this first part 1 show you the basics of tracking, including auto-tracking, manual user-tracking, assisted user-tracking, scene orientation + scaling and finalizing your track.

How To Match Skintones Perfectly Using Qualifiers

June 1, 2015, 04:53 AM

http://noamkroll.com/how-to-match-skintones-perfec...

Skin tones are arguably the most important element of your image to get right when color grading, yet most editors and amateur colorists approach skin

Interviews of the Week #22

May 31, 2015, 12:58 PM

http://www.artofvfx.com/?p=12220

Tom Wood began working in the visual effects as an animator at Cinesite on films like EVENT HORIZON and LOST IN SPACE. He then worked many years at MPC on films such as ENEMY AT THE GATES, HARRY POTTER AND THE CHAMBER OF SECRETS, KINGDOM OF HEAVEN or SUNSHINE. He then became independent and take care of the effects of movies like PRINCE OF PERSIA: THE SANDS OF TIME or MIRROR MIRROR.

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