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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

#CreativeFriday – Moving 3D Objects, Cameras and

May 15, 2015, 10:46 AM

http://blogs.adobe.com/richardcurtis/?p=4476

I was asked a while ago to create an article on how to move 3D objects and cameras around in Photoshop CC and, in general how to work with the 3D scene. Having an ability to moving objects around a scene is the basic building blocks of putting something interesting in 3D in Photoshop CC together. Knowledge of this will smooth out the 3D Photoshop experience. The exercise and objective of this post is to take two individual objects, place them both into one scene and align them against ...

Tips for Production Success – Part 1

May 15, 2015, 10:45 AM

https://digitalfilms.wordpress.com/2015/05/15/tips...

Throughout this blog, I’ve written numerous tips about how to produce projects, notably indie features, with a successful outcome in mind. I’ve tried to educate on issues of budget and schedule. In these next two entries, I’d like to tackle 21 tips that will make your productions go more smoothly, finish on time, and not […]

Veteran Flame artist Toby Brockhurst joins Zoic

May 15, 2015, 10:45 AM

http://postperspective.com/veteran-flame-artist-to...

Visual effects house Zoic Studios, based in Culver City, has added Flame artist Toby Brockhurst. With over two decades of experience, he has worked on effects-driven spots for major brands such as Kia, Guinness, Volvo, EA Sports and BMW, and worked for top shops including MPC, Framestore, The Mill and Method Studios. He has also worked on music videos — for Tori Amos, Air, Annie Lenox, George Michael, Jamiroquai and Missy Elliot — and feature films, such as Transformers 3D, Pearl Harbor...

Jigsaw and Technicolor PostWorks Team for 'Sinatra

May 15, 2015, 10:44 AM

http://www.creativeplanetnetwork.com/news/post/jig...

For postproduction on filmmaker Alex Gibney’s HBO documentary Sinatra: All or Nothing at All, Technicolor PostWorks New York collaborated with Gibney’s production team and editors from Jigsaw New York. Airing on HBO as a four-hour miniseries, the film tells the story of Sinatra’s life and career leading up to his famous 1971 “retirement concert” in Los Angeles. Unusually, the documentary is composed almost entirely from archival material—there are no new on-camera interviews. Rather,...

What is this 23.98 fps and 24 fps confusion?

May 15, 2015, 10:44 AM

http://neilsadwelkar.blogspot.ca/2015/05/what-is-t...

First off, 23.976 fps and 23.98 fps is the same thing, One is just showed as rounded off to two decimals.

5 audio software production tools

May 15, 2015, 10:43 AM

http://www.creativebloq.com/audiovisual/5-audio-so...

Whether you're a designer, artist or animator, the web is demanding more multimedia every day. And audio is the easiest way to bring your projects to life. Be it a product video clip, or a web slide show, sound can be a critical component to enhance viewer experience.

Pour l’amour d’un regard…

May 15, 2015, 03:45 AM

https://journaldunemonteuse.wordpress.com/2015/05/...

Je scrute tes yeux. Sont-ils plus « parlant » ici ou là ? Que disent-ils ? A quoi penses-tu dans ce taxi ? Dois-tu être plus en colère ? moins en colère ? A quel endroit de la prise aurais-je le plus … Lire la suite →

Saved by Solo – Behind the Scenes

May 15, 2015, 03:45 AM

http://cgvilla.com/2015/05/15/saved-by-solo-behind...

Take a look behind the scenes at the making of “Saved by Solo”, a short science-fiction film created by Imaginary Forces and made with MAXONs Cinema 4D R16

NAB 2015: That Studio's Free & Easy VFX Panel

May 15, 2015, 03:44 AM

http://hdslrshooter.com/nab-2015-that-studios-free...

That Studio has been producing high quality effects and post tools for the industry for some time now. However they’ve recently created a cornucopia of new content, from visual effects, music, sound effects and even their new That Studio Panel, allowing all their content to be previewed for free. We spoke with Laura Leigh, That Producer at That Studio, at NAB for more on the many creations That Studio produces.

Rocket Rooster Cinema Colour II

May 15, 2015, 03:43 AM

http://cinescopophilia.com/rocket-rooster-cinema-c...

The all new Looks pack is here, the Rocket Rooster Cinema Colour II. The pack is based off Super 35 and Super 16 Film stock and features a set of film emulation LUTs that you can use to get the look of popular film stock in just a few clicks.

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