It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
November 10, 2014, 05:57 AM
http://www.cgmeetup.net/home/how-to-render-xgen-fu...
How to go about texturing your groom in Xgen using Solid Angle Arnold Render tutorial by Bjørn Blaabjerg Sørensen
November 9, 2014, 08:27 AM
http://animationguildblog.blogspot.ca/2014/11/sequ...
The Atlantic magazine grouses.
November 8, 2014, 09:17 AM
http://www.cgmeetup.net/home/cloning-geometry-alon...
A quick tutorial demonstrating how to use the spacing tool in 3DS Max.
November 8, 2014, 09:17 AM
http://animationguildblog.blogspot.ca/2014/11/an-a...
Dawn of the Planet of the Apes gets a VFX trophy ...
November 7, 2014, 05:38 AM
http://blogs.adobe.com/richardcurtis/?p=3765
This post is all about how to create a 3D object from shapes inside PhotoshopCC. Then look at texturing the object and creating some bump maps to give it a realistic effect. First thing to do is create a new canvas and place a shape on it. Below a polygon has been used and will be used for a simple bird house for a bird table (the polygon tool is available under the shapes tool bar (marked in red)). Before the Polygon is drawn a black fill and a white stroke (3pt) (marked yellow ab...
November 7, 2014, 05:38 AM
http://www.3dvf.com/actualite-11178-3ds-max-quelle...
First Published October 31, 2014. Autodesk video returns on developments since 2010 of 3ds Max. - modeling...
November 7, 2014, 05:37 AM
http://www.rotoscopers.com/2014/11/06/breaking-toy...
As you may have guessed from the heading, we are currently receiving breaking news of a major announcement from Disney/Pixar.
November 6, 2014, 07:33 PM
http://thedissolve.com/news/3879-pixar-decides-the...
Few film series progressed as wonderfully as the Toy Story movies. What began as a whimsical film about sentient toys and their roles in children’s lives—and, of course, as a showcase for the then-new form of computer animation—deepened with each entry.
November 6, 2014, 01:16 PM
http://www.premiumbeat.com/blog/cinema-4d-movie-po...
Tomasz Opasinski gives us a look at using Cinema 4D to create stunning movie posters. The post Cinema 4D: Movie Poster Design appeared first on Premiumbeat.com.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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