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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Recreating the Authentic Sounds of Early Spaceflig

October 16, 2018, 12:19 PM

http://www.studiodaily.com/2018/10/recreating-auth...

The moment astronaut Neil Armstrong stepped onto the surface of the moon was, for the breathless nation that watched, a largely silent one. Damien Chazelle’s new film chronicling Armstrong’s story, First Man, is anything but, meticulously recreating the metal-clanging, centrifugal-swirling near misses and tragic accidents of NASA’s early space program. Bookending those flights into and […] The post Recreating the Authentic Sounds of Early Spaceflight in First Man appeared first on S...

Useful Lo-Fi Effects

October 15, 2018, 09:34 AM

http://designingsound.org/2018/10/15/useful-lo-fi-...

Lo-fi , or low fidelity, is a degraded reproduction of the original source. For the purposes of this article, we will- not surprisingly- focus on only the audio aspect of low fidelity. The reason it is used in audio so frequently is that it has the ability to simulate and mimic recording techniques and mediums, […]

Designing Signature Sounds

October 11, 2018, 12:34 PM

http://designingsound.org/2018/10/11/designing-sig...

Not all sounds are created equally. There are sounds that demand just that extra attention. Kate Finan, from Boom Box Post, calls them “signature sounds”. They’re the sounds that give a movie or game character. Sounds that we can recall even when we are doing the dishes or having a conversation. These sounds bring characters […]

Using Convolution Reverb For Designing Lo-Fi Sound

October 11, 2018, 04:16 AM

http://designingsound.org/2018/10/11/using-convolu...

  When I think lo-fi, I think lo-fi sci-fi. I think of games like Alien Isolation, Bioshock, SOMA. Films like Alien and Blade Runner. I think of gritty, chunky sounds. Interfaces or devices that click and clatter and that have been through the ringer more than once. I think what makes lo-fi sci-fi so great […]

Voice User Interfaces in Film and Reality

October 9, 2018, 09:15 AM

http://designingsound.org/2018/10/09/voice-user-in...

When thinking of voice user interfaces as pure technology, it may not sound appealing to some of us who are in this business for the art. Even when thinking of the technology behind the art, it is comprehensive why some people would shy away from it. What’s compelling about VUIs, however, is not necessarily the […]

LoFi Sounds in a High Tech World.

October 4, 2018, 09:05 AM

http://designingsound.org/2018/10/04/lofi-sounds-i...

  The topic for the month is LoFi and I’m just having my morning coffee. Before taking this further, it would probably be worthwhile to define LoFi. HiFi is high fidelity and LoFi is low fidelity. A quick google search for the definition of fidelity, and I came up with “the degree of exactness with […]

Interview with Veteran Sound Designer Seph Lawrenc

October 1, 2018, 04:13 PM

http://designingsound.org/2018/10/01/interview-wit...

In this interview, Philip Mantoine from theproaudiofiles.com had a chance to pick the brain of audio veteran Seph Lawrence. Lawrence has an impressive career. He has been Creative Director, Sound Supervisor and Sound Designer working for companies like Blizzard Entertainment, Raven Software and most recently Torrential Audio – a company specializing in recording and designing […]

Monthly Theme: LoFi 2018

October 1, 2018, 04:12 PM

http://designingsound.org/2018/10/01/monthly-theme...

“LoFi” is a concept I am rather intrigued by. “LoFi” to me can mean creative, aesthetic, and technical limitations to a project. It can also mean “old”, in terms of resolution, fidelity, and durability. There is a bit of resurgence (or did it ever really go away) of using old media like vinyl, cassette, and […]

Vandmand, A Sound Art Installation

October 1, 2018, 09:03 AM

http://designingsound.org/2018/10/01/vandmand-a-so...

Dutch artist Mariska de Groot creates totally unique sound art installations with analog light-to-sound instruments. For “Vandmand”, she collaborated with Dutch sound artist Lars Kynde, and they composed a sound and light piece for the Elsinore Girls Marching Band in Copenhagen, with choreography.  

An Ensemble of Instruments by Fedde ten Berge

September 28, 2018, 09:00 AM

http://designingsound.org/2018/09/28/an-ensemble-o...

Of Nature and Things is a series of sound art installations by Dutch sound designer Fedde ten Berge, where he collaborated with ceramicist Frank van Os. Three ceramic pieces were built that cause the audience to investigate their sonic, visual and sculptural properties. The audience can explore and interact with the objects, which get more […]

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