It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
September 27, 2018, 06:27 AM
http://designingsound.org/2018/09/27/character-spa...
In games we have a chance to bring characters to life unlike film and television. They can occupy their own space and exist within a more fleshed out and breathing world. Sound enhances that experience both providing key game play information and enriching the overall experience. Here I’ll go into how to begin the […]
September 24, 2018, 12:47 PM
http://designingsound.org/2018/09/24/the-new-york-...
Image from The New York Times In this year’s Voyages issue of The New York Times, editor-in-chief Jake Silverstein leads the reader (or rather, the listener) through an audible tour of several interesting-sounding places around the world. Scroll through the environments and enjoy the sight and sound of everything from bursting geysers to crackling shrimp. […]
September 24, 2018, 05:28 AM
http://designingsound.org/2018/09/24/eq-as-a-sound...
Ah EQ. The first type of DSP you learned how to use in school to make your sounds clean, bright, warm, etc. EQ is so much more interesting and powerful than just changing tonal balance though and I want to really focus on some of the crazy sound design we can do with an EQ, […]
September 21, 2018, 06:20 AM
http://designingsound.org/2018/09/21/lavalier-micr...
Lavalier microphones are useful in a lot of situations when you’re in the field. Their small size makes it easy to fit them into tight spaces to record perspectives that you wouldn’t normally be able to listen to. You can get very close to small objects or even insects or birds and given that […]
September 20, 2018, 12:43 PM
http://designingsound.org/2018/09/20/the-invisible...
This guest post comes to us from Natalia Saavedra Brychcy, a freelance sound designer based in Santa Cruz de la Sierra, Bolivia, working remotely for different studios in Los Angeles and New York City. Natalia has been a sound effects editor/sound designer for over 4 years, working on a wide array of projects from all over […]
September 19, 2018, 06:29 AM
http://designingsound.org/2018/09/18/shadow-of-the...
In this video the crew behind Shadow of the Tomb Raider discuss mixing the game in Dolby Atmos. They talk about how they added height information with Atmos, how this extra information is valuable for the gameplay and how the mix translates to other sound systems. See the video on Youtube here.
September 18, 2018, 09:32 AM
http://designingsound.org/2018/09/18/interview-tim...
With the topic of the month being “character”, I knew just the person to interview, Tim Borquez. Tim is a Supervising Sound Editor and Re-Recording mixer who owns Hacienda Post in Burbank, CA. To date Tim has won 11 Emmy Awards and 10 MPSE Golden Reel Awards. Tim has worked on shows such as […]
September 17, 2018, 08:39 AM
http://designingsound.org/2018/09/17/fall-2018-men...
It’s that photo again, which means we’re opening up our next round of recruitment for mentored volunteers, known as Junior Contributors, to start in December (2018). Mentoring will consist of one-on-one career development with Jack and Shaun, as you contribute to the site and expand your professional network. Please note that the mentoring is NOT […]
September 14, 2018, 09:09 AM
http://designingsound.org/2018/09/14/building-char...
“Sound is 50 percent of the movie-going experience…” – George Lucas The Star Wars series is the perfect example to Mr. Lucas’ statement. From the sound design of the fictional spacecrafts to the lightsaber, the soundtrack of these films enhances the experience and draws audiences to the cinema. One of the most famous sounds in […]
September 14, 2018, 09:09 AM
http://designingsound.org/2018/09/14/escape-room-s...
photo credit: Oli Harrison, Oliharrison.com Interesting description of escape room sound design, which appears to be an up and coming avenue for sound designers. Escape room sound designer Oli Harrison describes his process of creating an immersive WWII experience for an escape room, transporting the attendants into the audio world of 1940.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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