September 19, 2018, 06:29 AM
http://designingsound.org/2018/09/18/shadow-of-the...
In this video the crew behind Shadow of the Tomb Raider discuss mixing the game in Dolby Atmos. They talk about how they added height information with Atmos, how this extra information is valuable for the gameplay and how the mix translates to other sound systems. See the video on Youtube here.
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