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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Trailer - How VFX Artists Get Screwed

January 27, 2017, 01:19 PM

http://www.cartoonbrew.com/artist-rights/watch-tra...

Produced by McClatchy Video Lab, a division of the McClathy media organization that owns dozens of newspapers around the United States, the documentary includes interviews with vfx studio founders and former company execs, tax policy analysts, trade law attorneys, and vfx artists to reveal the perils of the vfx industry, from life and death health issues to the costly race for global subsidies.

Conan Cinematic Trailer Vfx Breakdown

January 27, 2017, 06:01 AM

http://www.cgmeetup.net/home/conan-cinematic-trail...

We at Bläck & Imagination Studios present to you this epic Conan Exiles launch trailer. Our great friends at Funcom gave us the creative freedom to visualise and capture Conan in a stunning piece that tells the short story of how “you” as a player starts off in the game. Choose your path “Survive, Build, Dominate”.

Reallusion unveils iClone 7

January 27, 2017, 06:01 AM

http://www.cgchannel.com/2017/01/reallusion-unveil...

Reallusion has unveiled iClone 7, the next update to its real-time 3D character animation tool, posting preview videos of the new facial and morph animation tools, and real-time GI and PBR rendering.

Trovicor – FUI Screen Graphics with Yanobox Node

January 26, 2017, 06:12 PM

https://fxfactory.com/blog/after-effects/trovicor-...

We made the decision to use Yanobox Nodes early on. It was an amazing timesaver for us because of its powerful presets.

FANTASTIC BEASTS - BAFTA interview of Christian Ma

January 26, 2017, 10:33 AM

http://www.artofvfx.com/fantastic-beasts-and-where...

Check out this BAFTA interview of VFX Supervisor Christian Manz about FANTASTIC BEASTS AND WHERE TO FIND THEM...

ActionVFX: Stock Explosions, Fire, Smoke, Particle

January 25, 2017, 05:18 PM

http://www.studiodaily.com/2017/01/actionvfx-stock...

One of the big developments in the next generation of stock footage may be the arrival of more sophisticated standalone VFX elements for sale as stock. That's the idea behind ActionVFX, whose founders say they saw an opportunity when they … more » The post ActionVFX: Stock Explosions, Fire, Smoke, Particles and More appeared first on Studio Daily.

Using VR design strategies in non-VR projects

January 25, 2017, 07:21 AM

http://designingsound.org/2017/01/using-vr-design-...

  Finally! With the advent of somewhat affordable VR systems and the first titles making their way into the public’s hand, we are hearing something from the general populace and other non-audio developers that we sound professionals have always known: Sound matters! Since VR is an enclosed experience, in that the user is entirely enveloped […]

VR: The challenges of producing panoramic virtual

January 24, 2017, 08:35 PM

http://www.postmagazine.com/Video-Center/Gallery/V...

Tom Polson gives us a high-level overview of issues related to post production of panoramic VR standard and stereo. Markets, tools, plug-ins and more.

Is Apple investigating VR? Of course it is!

January 24, 2017, 08:34 PM

http://www.redsharknews.com/vr_and_ar/item/4304-is...

If you were at CES this month, you’d have seen that, from headsets to plank style interfaces to let you fly inside a game, interest in virtual reality is exploding. And it’s not so much a case of if but when Apple decides to join in. By George Shaw. AppleVRARApple VRCupertino

AE Backgrounds

January 24, 2017, 07:43 AM

http://motionworks.net/after-effects-backgrounds/

These After Effects backgrounds were created by me as part of the Creative Background Design in After Effects training ten years ago this year. In celebration I’ve resaved them at HD resolution and am offering them now for free download. Enjoy!

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