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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

6 ways to stay inspired as a designer

July 23, 2014, 09:45 AM

http://www.creativebloq.com/creativity/stay-inspir...

We all know what it's like to stare at your computer screen or a blank sketchbook for hours. Your creativity is nowhere to be found, just like that high school sweetheart who so cruelly dumped you right before the prom.

Elements Of Design

July 23, 2014, 03:47 AM

http://motionworks.net/elements-of-design/

This masterfully animated spot by Matt Greenwood playfully showcases key elements of design. I asked Matt if he could tell us more about his approach...

Seamless Design: A Q&A with ‘Skills’ Designer

July 22, 2014, 05:12 PM

http://www.premiumbeat.com/blog/creating-seamless-...

Seamless design is captivating and interesting to audiences, but it's admittedly more difficult to create than designs with hard cuts. In the following article we will take a look at a great example of seamless design and ask the artist Marc Urtasun a few questions about how he approaches his projects.

Octodad: Dadliest Catch (2014)

July 22, 2014, 04:39 AM

http://feedproxy.google.com/~r/artofthetitle_rss/~...

“Who's that man with the eight strong legs?” ...

Are the new 3ds Max features great or gimmicky?

July 21, 2014, 04:23 AM

http://www.creativebloq.com/3d/are-new-3ds-max-fea...

Digital artist Paul Hatton takes the latest release of Autodesk's 3D software for a test drive.

Fonts of the week w/e 20 July 2014

July 20, 2014, 09:52 AM

http://www.creativebloq.com/typography/fonts-week-...

Each weekday we bring you one of the best fonts around. Here are this week's selections: some are free, all are fabulous.

Why Chuck Jones Was more than Just a great Animato

July 19, 2014, 09:04 AM

http://www.indiewire.com/article/why-chuck-jones-w...

If you believe that the cartoons you enjoyed as a child don't warrant serious consideration as art, think again. The Road Runner moves so swiftly away from the clutches of Wile E. Coyote that it's easy to forget that both characters started as line drawings. But anyone versed in the classic Road Runner cartoons, not to mention the exploits of Bugs Bunny and Daffy Duck, should embrace the opportunity to explore the creativity responsible for their existence.

Cinema 4D: Working With Texture Tags

July 19, 2014, 09:00 AM

http://motionworks.net/working-with-texture-tags/

Learn techniques and workarounds for toggling Cinema 4D texture tags on and off.

Side Effects unveils Houdini Engine for 3ds Max, U

July 17, 2014, 12:31 PM

http://www.cgchannel.com/2014/07/side-effects-unve...

Former Digital Domain pipeline TD Hideki Suzuki’s newly announced Houdini Engine plugin for 3ds Max. The tool is due for release later this year, alongside Side Effects’ own plugin for Unreal Engine.

Of Wages and Wage Surveys

July 17, 2014, 03:41 AM

http://animationguildblog.blogspot.ca/2014/07/of-w...

The last few days via e-mail and face-to-face studio visits I've been asked...

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