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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Playstation "The King": Making of by The Mill

December 15, 2016, 10:36 AM

http://www.artofvfx.com/playstation-the-king-makin...

The Mill presents their VFX work for the Playstation commercial, The King...

Mysterious monster designs with ZBrush

December 15, 2016, 10:35 AM

http://www.3dtotal.com/tutorial/2309-mysterious-mo...

In this making of Aram Hakze will take you through his ZBrush workflow for creating Nautilus, a gigantic creature straight out of your nightmares!

Get Allan McKay’s new free 18-hour VFX training

December 15, 2016, 05:57 AM

https://vfxserbia.com/2016/12/15/get-allan-mckays-...

VFX supervisor and 3ds Max guru Allan McKay has released a new free training course exploring how to create a complete visual effects shot of downtown Los Angeles being torn apart by a reverse-gravity effect.

VR Production: A roadmap for stereo 360, AR, VR an

December 14, 2016, 08:58 PM

http://postperspective.com/vr-production-roadmap-s...

By Beth Marchant It may still be the Wild West in the emerging virtual reality market, but adapting new and existing tools to recreate production workflows is nothing new for the curious and innovative filmmakers hungry for expanding ways to tell stories. We asked directors at a large VR studio and at a nimble startup how they are navigating the formats, Continue reading → December 12, 2016 The post VR Production: A roadmap for stereo 360, AR, VR and beyond appeared first on Randi Altm...

Virtual Reality Roundtable

December 14, 2016, 08:58 PM

http://postperspective.com/virtual-reality-roundta...

By Randi Altman Virtual reality is seemingly everywhere, especially this holiday season. Just one look at your favorite electronics store’s website and you will find VR headsets from the inexpensive, to the affordable, to the “if I win the lottery” ones. While there are many companies popping up to service all aspects of VR/AR/360 production, Continue reading → December 13, 2016 The post Virtual Reality Roundtable appeared first on Randi Altman's postPerspective.

Jellyfish Pictures Taps Shotgun for VFX

December 14, 2016, 03:02 PM

https://news.creativecow.net/story/883910

(London, UK--December 8, 2016) Jellyfish Pictures provides a full range of visual effects, animation and motion graphics services, and has earned BAFTA, Emmy and VES Award recognition for its work. Founded in 2001, the company currently operates out of three locations in London. The Noho studio handles live action film, TV and advertising projects like “Star Wars Rogue One,” “Black Mirror” or “Outlander,” and the Brixton outfit and recently opened Oval office specialize in animation,...

FANTASTIC BEASTS - Andrew Morley - VFX Supervisor

December 14, 2016, 03:01 PM

http://www.artofvfx.com/fantastic-beasts-and-where...

Andrew Morley is working in the VFX industry for nearly 20 years. He has worked in many studios such as MPC, Lucasfilm, Framestore or Aardman Animations. He joined Cinesite in 2014.

Modo 10.1 Update

December 14, 2016, 05:01 AM

http://www.creativebloq.com/reviews/modo-101

Modo's new procedural tools are powerful, if not exactly easy to learn, and should enhance Modo's reputation as a best-in-class modelling tool.

Design a 3D Set Extension (Tutorial)

December 13, 2016, 07:12 PM

http://www.studiodaily.com/2016/12/design-a-3d-set...

Andrew Kramer from Video Copilot reveals the details of building virtual sets in Adobe After Effects with this tutorial — and its free Roof Pack toolkit, downloadable from the Video Copilot website. The post Design a 3D Set Extension (Tutorial) appeared first on Studio Daily.

The Intersection of VFX and Storytelling

December 13, 2016, 07:11 PM

http://blogs.adobe.com/creativecloud/the-intersect...

Founder and Creative Director Ian Kirby and Executive Producer Dan Sioui know that their small team and roots in motion design make The Sequence Group a bit different than other VFX studios—and they wouldn’t have it any other way. Located in Vancouver, BC and Melbourne, Australia, the studio works with big brands, producing everything from broadcast show openings, film titles, game trailers, and short films to game cinematics, animated series, and traditional advertising. Whether workin...

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