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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Pioneering 6K post workflows for ‘Gone Girl’

October 8, 2014, 04:58 PM

http://postperspective.com/gone-girls-pioneering-6...

By Daniel Restuccio David Fincher’s Gone Girl, shot on a Red Dragon in 6K, boasts an innovative editorial workflow that integrates top-end hardware and software into a seamless 6K editing, VFX and conforming system. Pioneering a tightly integrated SSD shared-storage system, Gone Girl was edited on 13 custom-built workstations based on Apple Mac Pros and […]The post Pioneering 6K post workflows for ‘Gone Girl’ appeared first on postPerspective - Randi Altman's postPerspective.

Fundamentals of Post-Production Sound

October 8, 2014, 04:58 PM

http://www.premiumbeat.com/blog/fundamentals-of-po...

Learn the basics of post-production sound in this helpful video lesson created by Filmmaker IQ.

Media Encoder CC 2014.1

October 8, 2014, 04:58 PM

http://blogs.adobe.com/creativecloudenterpriseupda...

This update provides a number of improvements and new features. These include: updated user interface design with support for HiDPI displays; match source options for QuickTime and MXF OP1a exports; support for Premiere Pro, After Effects, and FCP XML projects in watch folders; Destination Publishing for FTP and local Creative Cloud folders; encode/decode support for the GoPro CineForm codec; muxing of MPEG2 exports during the encode; XAVC CBG support; and a 25fps option for DCP exports.

Seeing Effect Interfaces in the Audio Track Mixer

October 8, 2014, 04:57 PM

http://feedproxy.google.com/~r/richardharringtonbl...

Over time, Adobe Premiere Pro CC has made it a lot easier to work with custom audio interfaces and complex effects.  This applies to the Audio Track Mixer as well.  There are many cool things you can do in the Audio Track Mixer including combining multiple effects, and we’ll explore how some of these work in this course. Improved Audio Workflows: Seeing Effect Interfaces in the Audio Track MixerTo learn more, I’ve created an exciting course called Premiere Pro: Creative Cloud Updates,...

Editing, animation, audio, and design sneak peeks

October 8, 2014, 04:57 PM

http://provideocoalition.com/ryoung/story/animatio...

In addition to a new family of iOS mobile apps and enhanced Creative Cloud 2014.1 desktop tools, Adobe previewed in-development technologies in sneak peeks at Adobe MAX 2014. 

Red Giant Shooter Suite Review Part 2

October 8, 2014, 04:57 PM

http://www.tejbabra.com/2014/10/08/red-giant-shoot...

During the previous article , we began to dive deeper i […] The post Red Giant Shooter Suite Review Part 2 appeared first on Tej Babra.

'Instinct' should be a dirty word

October 8, 2014, 01:04 PM

http://www.theyhadnotes.com/posts/instinct

Editors - lets start talking more about actual editing and less about XML. The way we talk about our work becomes how others see us. This stuff matters.

Three Premiere Pro CC Shortcuts You Shouldn’t Ed

October 8, 2014, 12:51 PM

http://www.premiumbeat.com/blog/three-premiere-pro...

These simple shortcuts can save you a TON of time in your edit bay. Take the time to integrate them into your editing workflow.

The Creative Magic of MAX 2014 Sneaks

October 8, 2014, 12:50 PM

http://blogs.adobe.com/conversations/2014/10/the-c...

Sneaks Night at MAX is a longtime fan favorite and always packed to the rafters. It’s a rare preview of groundbreaking ideas and technologies percolating inside Adobe’s labs that some of our brightest minds have developed – from research interns to PhDs around the globe – that are pushing the boundaries of creativity. Over the years we’ve unveiled early developments during Sneaks that have become cornerstones of future products. A few recent favorites may ring a bell: Content Awar...

9 Tips for Stabilizing Handheld Footage

October 8, 2014, 12:50 PM

http://www.premiumbeat.com/blog/9-tips-for-stabili...

Going into the field without a tripod? Follow these tips to reduce camera shake.

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