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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Joel Harlow’s Cthulhu

April 16, 2014, 07:56 AM

http://cinefex.com/blog/joel-harlows-cthulhu/

Makeup effects designer Joel Harlow — who won an Academy Award for best achievement in makeup for J.J. Abrams’ Star Trek, and was nominated for his work on Gore Verbinski’s The Lone Ranger — has a thing about tentacles.

Making of Gravity with VFX Supervisor Tim

April 14, 2014, 12:38 PM

http://www.cgmeetup.net/home/making-of-gravity-wit...

Oscar® winning VFX Supervisor Tim Webber and members the visual effects team at Framestore talk about their experiences of creating the incredible award-winning Gravity. The team talk about the challenges that the CG-heavy film presented and discuss the unique blend of cinematography and post-production. Find out how NUKE was used and became a fundamental part of creating the realistic look of the film.

Image Engine : VFX Breakdown pour White House Down

April 10, 2014, 11:57 AM

http://www.3dvf.com/actualite-9322-image-engine-vf...

The visual effects studio Image Engine talks about his work for the film White House Down through a showreel and a VFX Breakdown.

Cinema 4D VFX Volume 1: Ground Collapse

April 9, 2014, 11:51 AM

http://vimeo.com/ondemand/bwdvol1/91486738

In this training series you'll learn how to create the ground collapsing effect from the trailer completely from scratch. We’ll cover a lot of topics, including custom fracturing of objects & dynamics, Turbulence FD & X Particle setups plus much more.

NAB: The Foundry announces Nuke Studio for VFX, ed

April 8, 2014, 11:35 AM

http://postperspective.com/nab-foundry-announces-n...

Las Vegas – Here at the NAB show, The Foundry introduced Nuke Studio, allowing users to do VFX, editorial and finishing in a single application. It will be available later this year. This new tool extends the existing Nukeproduct line and draws on The Foundry’s existing compositing, conforming and shot management technology, as well as […]The post NAB: The Foundry announces Nuke Studio for VFX, editorial and finishing appeared first on postPerspective - Randi Altman's postPerspective.

Hal Hickel – Bloomberg Businessweek Design Confe

April 4, 2014, 06:39 PM

http://www.artofvfx.com/?p=6578

Really interesting presentation by Hal Hickel, Animation Director at Industrial Light & Magic, done during Bloomberg Businessweek Design Conference 2014. He talks about animation and his work on PACIFIC RIM...

Special Effects: Making it Rain for Noah

April 3, 2014, 03:51 PM

http://www.premiumbeat.com/blog/special-effects-ma...

Darren Aronofsky takes on the story of Noah for his latest epic film. Naturally this would require a TON of rain. See how they pulled off this effect on-set in this behind-the-scenes video.

The Hobbit: The Desolation of Smaug - Laketown

April 3, 2014, 12:28 PM

http://www.splinebomb.com/hobbit-desolation-smaug-...

“Travel through Middle-earth’s city on the lake as it evolves from early pencil sketches to the bustling streets seen in the film. See all the elements come together to bring stunning scale and detail to one of the film’s most important settings.”

SFX - Making Rain, 3D Printing and Blow Up Greensc

April 2, 2014, 09:02 PM

http://www.fxguide.com/featured/special-effects-ma...

Here at fxguide we don’t always get the opportunity to discuss the incredible advancements in practical special effects, but lately we’ve come across a number of innovations in special fx that interested us. Here’s a look at just a few – from the practical rain in Noah that was controlled by an iPad app, to how New Deal Studios incorporates 3D printing for its miniature work, to the ‘rise’ of inflatable greenscreens, and award winning car flipping tech.

The 5 greatest CG spaceships ever

April 1, 2014, 04:17 PM

http://www.creativebloq.com/audiovisual/5-greatest...

From the earliest days of cinema, film-makers and audiences have had a mutual fascination with the cosmos. Inspired by the 19th century works of Jules Verne and H.G Wells, cinema came along in a period where ‘scientific romance’ was in the ascendance.

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