It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 2, 2014, 07:40 AM
http://www.cgmeetup.net/home/sliding-bouncing-in-2...
In this video tutorial learn/tutorials/modules/beginner/2d/sliding-bouncing-2d. Sliding and Bouncing are all controlled by a Physics Material applied to a Collider Component. In this video we set up both Bouncy and Slippery 2D Physics Materials, and apply them to GameObjects...
May 2, 2014, 07:40 AM
http://animationguildblog.blogspot.ca/2014/05/at-h...
Part of my afternoon was spent at Disney's animation facility on Riverside Drive, where banners announcing "Big Hero Six -- November 7" hang at the entrance. In the hallway, there are videos and displays of WDAS's next major release, and a little further on, Disney artists and tech directors are bent to their tasks, making sure the production is ready for an early November release...
May 2, 2014, 07:40 AM
http://animationguildblog.blogspot.ca/2014/05/medi...
DreamWorksTV will launch in the summer and will be headed up by Brian Robbins and his AwesomenessTV YouTube network (DreamWorks purchased AwesomenessTV last year for a base price of $33 million.) The channel’s initial slate featuring titles like Prank Your Parents and sketch comedy series OMG...
May 1, 2014, 08:08 AM
http://animationguildblog.blogspot.ca/2014/04/tag-...
The last few weeks, we've gotten a number of inquiries about oncoming changes for the Animation Guild's 401(k) Plan*.
May 1, 2014, 08:08 AM
http://animationguildblog.blogspot.ca/2014/04/bob-...
Bob Hoskins, the bullet-shaped British film star who brought a singular mix of charm, menace and cockney accent to a variety of roles, including the bemused live-action hero of the largely animated “Who Framed Roger Rabbit,” has died. He was 71.
May 1, 2014, 08:07 AM
http://www.creativebloq.com/typography/font-day-es...
Here at Creative Bloq, we're big fans of typography and we're constantly on the hunt for new and exciting typefaces - especially free fonts. So, if you're in need of a font for your latest design or just like to keep a collection so you're prepared, we may be able to help out.
April 30, 2014, 03:35 PM
http://the12principles.tumblr.com/
The 12 basic principles of animation were developed by the 'old men' of Walt Disney Studios, amongst them Frank Thomas and Ollie Johnston, during the 1930s. Of course they weren't old men at the time,...
April 30, 2014, 07:46 AM
http://animationguildblog.blogspot.ca/2014/04/broa...
While we're on the subject of DreamWorks Animation...
April 30, 2014, 07:46 AM
http://www.animationmagazine.net/people/13-year-ol...
A young teen from the large English town of Milton Keynes will get to see her stop-motion animated short air across the nation after winning a filmmaking competition presented by Aardman Animations and The Big Lunch — a community-building initiative from the Eden Project which encourages neighbors to get together on the first Sunday in June for a shared meal.
April 30, 2014, 07:45 AM
http://cgi.tutsplus.com/tutorials/game-character-c...
Learn how to create LODs in the conclusion of Antony Ward's Game Character Creation series. | Difficulty: Intermediate; Length: Long; Tags: Modeling, 3D, Maya, Character, Game Art
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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