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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

21 killer tips for CG artists

March 13, 2014, 01:11 PM

http://www.creativebloq.com/audiovisual/killer-tip...

The term 'computer graphics' covers such a broad range of topics, categories, industries and workflows, that it gets harder every year to quite pin down what we even mean when we say "CG". In many circles, the term has erroneously become synonymous with 3D, although it quite obviously includes 2D as well. It also includes all varieties of computer animation, and often interactive/multimedia content as well.

The secrets of Oblivion's stunning special effects

March 13, 2014, 01:10 PM

http://www.creativebloq.com/3d/secrets-oblivions-s...

Visual effects have come a long way in 3D movies, a prime example being Joseph Kosinski's sci-fi hit Oblivion. Set on a post-apocalyptic Earth the film is packed full of spectacular vistas, stunning CG vehicles and explosions. Digital Domain and Pixomondo were main vendors for Oblivion, collectively contributing some 420 shots.

9 MONTH STRETCH (9 MOIS FERME): VFX breakdown

March 13, 2014, 01:09 PM

http://www.artofvfx.com/?p=6278

Mikros Image have released a VFX breakdown about their invisible work on 9 MONTH STRETCH (9 MOIS FERME)...

Making of God of War Ash FX by Allan McKay

March 12, 2014, 12:56 PM

http://www.cgmeetup.net/home/making-of-god-of-war-...

This is a visual effects breakdown of the Ash effects for God of War. Allan McKay worked with the talented team at Imaginary Forces last year to create the ash effects and various shots for the epic piece. Allan McKay worked with Karin Fong (Director), John Hassel (Producer) and Jeremy Cox (Art Director and VFX Supervisor). Theo Daley helped with Art Direction in the pre-production stage, Desiree Lundsford and Daniel Scruggs also did some amazing work on this project!

Making of The Hobbit The Desolation of Smaug

March 12, 2014, 07:57 AM

http://www.cgmeetup.net/home/making-of-the-hobbit-...

Weta Digital Making of The Hobbit The Desolation of Smaug, Middle-earth is a fantastical world of imagined landscapes and many incredible digital creatures. We completed almost 2000 VFX shots for the film, encompassing hero digital performance work, large scale water and fire simulations, complex digital environments, digital doubles of a large cast, and extensive creature work.

Use TrackX to make graphics and text follow moving

March 10, 2014, 02:05 PM

http://alex4d.com/notes/item/trackx-follows-object...

In earlier decades many feature films relied on matte paintings to extend sets. They locked off a film camera and filmed scenes though a pane of glass with a painting that was created to make smaller sets look like they were in much larger environments. In the second half of the 20th Century, optical printers were used to combine filmed footage of a painting with live action film. In recent years matte paintings are digital images that are stored and composited with live action footage usin...

LightWave 3D Group Offers Softimage Artists Specia

March 10, 2014, 02:04 PM

https://www.videoguys.com/Blog/E/LightWave+3D+Grou...

The LightWave 3D® Group, a division of NewTek, Inc., announced today a special program for current Autodesk Softimage software users to “Join the Rebellion” and move to a full seat of LightWave 11.6 software for the special crossgrade price of $495 (USD).

Framestore's William Sargent on putting passion in

March 10, 2014, 09:49 AM

http://www.creativebloq.com/audiovisual/william-sa...

You wouldn't usually expect a CEO to turn down an invite to the Oscars, in favour of watching it on TV at home. Especially when his company is the clear favourite to win.

Craig Calvert – Robocop Previs Lead/CG Superviso

March 6, 2014, 10:32 AM

http://www.artofvfx.com/?p=6241

Last year, Craig Calvert had told us about the previs work of Mr. X on PACIFIC RIM. He then worked on the TV series THE STRAIN. And now he explains his work on the remake of ROBOCOP.

NON-STOP: Randy Goux – VFX Supervisor

March 5, 2014, 11:03 AM

http://www.artofvfx.com/?p=6185

Randy Goux is in visual effects for over 16 years. He has worked in many studios around the world and has worked on various projects such as X-MEN, CONSTANTINE, PATHFINDER or RED.

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